Car Message Function Problem - Printable Version
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+---- Thread: Car Message Function Problem (
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Car Message Function Problem -
CyberGuerilla - 01.06.2009
stock SendCarMessage(playerid, string [], color12)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid)))
{
SendClientMessage(i, color12, string);
}
}
return 1;
}
This function is for car messages. I wanna hear the player's writing, who inside in player's car. But this function not working. Thanks.
Re: Car Message Function Problem -
Weirdosport - 01.06.2009
Try this..
pawn Код:
stock SendCarMessage(playerid, string [], color12)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInAnyVehicle(i))
{
SendClientMessage(i, color12, string);
}
}
return 1;
}
Re: Car Message Function Problem -
CyberGuerilla - 01.06.2009
If I use this function, all players can see the message. (Who inside any car)
Re: Car Message Function Problem -
Weirdosport - 01.06.2009
Isn't that what you wanted?
Re: Car Message Function Problem -
Lewwy - 01.06.2009
Weirdosport you're sending that message to everyone in ANY car, he's asking to send a message to someone who's in the same car as him.
Re: Car Message Function Problem -
CyberGuerilla - 01.06.2009
Quote:
Originally Posted by [XG
Lj ]
Weirdosport you're sending that message to everyone in ANY car, he's asking to send a message to someone who's in the same car as him.
|
Yeah It's true. Sorry for my bad English
Re: Car Message Function Problem -
CyberGuerilla - 01.06.2009
It's too urgent, please help...
Re: Car Message Function Problem -
SpiderPork - 01.06.2009
Maybe:
pawn Код:
stock SendCarMessage(playerid, string [], color12)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerInVehicle(i, GetPlayerVehicleID(i)))
{
SendClientMessage(i, color12, string);
}
}
return 1;
}
Re: Car Message Function Problem -
CyberGuerilla - 01.06.2009
Oww, all chat functions f.. up
Not worked.
Re: Car Message Function Problem -
Marcel - 01.06.2009
pawn Код:
stock SendCarMessage(playerid, string [], color12)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid)))
{
SendClientMessage(i, color12, string);
}
}
return 1;
}