---> ((SpLoOsH
))

#include <a_samp>
#include <a_samp>
#include <dudb>
#include <dutils>
#include <file>
#include <time>
#include <utils>
#define COLOR_GRAD2 0xBFC0C2FF
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new string[256];
new giveplayer[MAX_PLAYER_NAME];
new idx, giveplayerid;
new sendername[MAX_PLAYER_NAME];
if(strcmp(cmd, "/b", true) == 0)//helyi ooc
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[63];
if(length > 63)
{
while ((idx < 63) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
format(string, sizeof(string), "%s ooc: (( %s... ))", sendername, result);
result[idx - offset] = EOS;
}
else
{
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
format(string, sizeof(string), "%s ooc: (( %s ))", sendername, result);
}
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /b [ooc text here]");
return 1;
}
printf("%s", string);
}
return 1;
}
return 0;
}
new cmd[256];
new string[256];
new idx;
new sendername[MAX_PLAYER_NAME];
// --============ OOC ===========-- //
if(strcmp(cmd, "/o", true) == 0)//helyi ooc
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[63];
if(length > 63)
{
while ((idx < 63) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
format(string, sizeof(string), "%s ooc: (( %s... ))", sendername, result);
result[idx - offset] = EOS;
}
else
{
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
format(string, sizeof(string), "%s ooc: (( %s ))", sendername, result);
}
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /o [OOC text here]"); return 1;
}
printf("%s", string);
}
return 1;
}
|
Originally Posted by //exora
"May 31, 2009"
nice bump, lol. |