H:\Documents and Settings\Administrator\Desktop\SAMPSERVER\filterscripts\haven.pwn(123) : warning 217: loose indentation H:\Documents and Settings\Administrator\Desktop\SAMPSERVER\filterscripts\haven.pwn(126) : warning 209: function "OnPlayerCommandText" should return a value
#include <a_samp> #define FILTERSCRIPT #define COLOR_YELLOW 0xFFFF00AA #define COLOR_RED 0xFF0000AA new ferrygate; forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); forward SluitDeGatesVHaven(); #if defined FILTERSCRIPT public OnFilterScriptInit() { CreateObject(5147, 838.761169, -2180.064697, 10.762714, 0.0000, 0.0000, 270.0000); CreateObject(5147, 838.806213, -1955.347290, 10.781532, 0.0000, 0.0000, 90.0001); CreateObject(983, 825.544800, -2067.536621, 12.662110, 0.0000, 0.0000, 270.0000); CreateObject(983, 823.192505, -2067.562500, 12.662110, 0.0000, 0.0000, 270.0000); CreateObject(970, 850.846863, -2067.652588, 12.513626, 0.0000, 0.0000, 0.0000); CreateObject(10838, 830.506836, -1795.403564, 27.120302, 0.0000, 0.0000, 89.1405); CreateObject(8390, 839.174011, -2328.120117, 20.272165, 0.0000, 0.0000, 0.0000); CreateObject(973, 853.153870, -2258.459961, 0.707708, 0.0000, 0.0000, 180.0000); CreateObject(973, 852.908447, -2258.420654, 1.007708, 0.0000, 0.0000, 180.0000); CreateObject(973, 833.858948, -2278.184326, 1.135808, 0.0000, 0.0000, 0.0000); CreateObject(973, 835.279175, -2278.181885, 1.135808, 0.0000, 0.0000, 0.0000); CreateObject(973, 839.911011, -2282.749756, 1.185808, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.912842, -2292.116699, 1.185810, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.834229, -2301.382324, 1.135808, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.826965, -2310.652832, 1.132708, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.828247, -2319.889160, 1.132708, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.837952, -2328.888916, 1.135810, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.845642, -2337.984863, 1.135808, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.874939, -2347.034668, 1.135808, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.882507, -2356.385742, 1.135809, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.908203, -2365.605469, 1.160809, 0.0000, 0.0000, 270.0000); CreateObject(973, 839.895569, -2373.411621, 1.160807, 0.0000, 0.0000, 270.0000); CreateObject(973, 835.232483, -2378.019531, 1.160807, 0.0000, 0.0000, 180.0000); CreateObject(973, 833.862610, -2377.990479, 1.157708, 0.0000, 0.0000, 180.0000); CreateObject(970, 831.203430, -2397.945557, 1.224858, 0.0000, 0.0000, 0.0000); CreateObject(970, 847.454102, -2397.950684, 1.243969, 0.0000, 0.0000, 0.0000); CreateObject(970, 843.339417, -2397.971924, 1.254553, 0.0000, 0.0000, 0.0000); CreateObject(970, 835.260925, -2397.932373, 1.195871, 0.0000, 0.0000, 0.0000); CreateObject(970, 841.363403, -2397.911377, 1.218969, 0.0000, 0.0000, 0.0000); CreateObject(3886, 838.263672, -2403.136719, 0.083357, 0.0000, 0.0000, 0.0000); CreateObject(3886, 838.278931, -2410.986816, 0.112543, 0.0000, 0.0000, 180.0000); CreateObject(16683, 849.260742, -1864.370483, 3.445165, 0.0000, 0.0000, 270.0000); CreateObject(10236, 850.060181, -2180.536621, 26.261620, 0.0000, 0.0000, 180.0001); CreateObject(2797, 838.875000, -2397.267334, 5.695754, 0.0000, 0.0000, 0.0000); CreateObject(9241, 862.696777, -2380.891602, 34.626297, 0.0000, 0.0000, 90.0000); CreateObject(6230, 844.142334, -2458.022217, -7.640540, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.287598, -2422.666992, 0.719908, 0.0000, 0.0000, 180.0000); CreateObject(1472, 838.524109, -2417.432129, 1.178155, 0.0000, 0.0000, 180.0000); CreateObject(1472, 837.045471, -2417.435791, 1.182383, 0.0000, 0.0000, 180.0000); CreateObject(1472, 839.586487, -2417.410645, 1.176147, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.302368, -2433.062012, 0.695337, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.268372, -2443.490234, 0.715121, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.275757, -2453.687500, 0.736690, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.286316, -2464.026367, 0.743697, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.279663, -2474.429932, 0.751717, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.289063, -2484.490967, 0.750439, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.270447, -2492.393311, 0.770435, 0.0000, 0.0000, 180.0000); CreateObject(6230, 844.130310, -2492.503906, -7.581972, 0.0000, 0.0000, 180.0001); CreateObject(3886, 838.279541, -2502.747803, 0.755227, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.280945, -2513.221191, 0.758596, 0.0000, 0.0000, 180.0000); CreateObject(3886, 838.269287, -2523.254883, 0.770373, 0.0000, 0.0000, 180.0000); CreateObject(6230, 832.274414, -2457.026855, -7.585258, 0.0000, 0.0000, 359.9999); CreateObject(6230, 832.366272, -2491.396973, -7.593969, 0.0000, 0.0000, 360.0000); ferrygate = CreateObject(982,838.593,-2258.364,1.626,0.0,0.0,-90.000); return 1; } public OnFilterScriptExit() { return 1; } #else #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } public OnPlayerCommandText(playerid, cmdtext[]) if(strcmp(cmdtext,"/buyticket",true) == 0) { new Playermoney = GetPlayerMoney(playerid); if (PlayerToPoint(3, playerid,838.7880,-2257.5159,1.9736)) // haven if (Playermoney >= 500) { MoveObject(ferrygate,838.595,-2258.359,7.676, 4); GivePlayerMoney(playerid, -500); SendClientMessage(playerid, COLOR_YELLOW, "Welcome to Los Santos Ferry! You've payd $500"); SetTimer("SluitDeGatesVHaven",5000,0); } else { SendClientMessage(playerid, COLOR_RED, "You need a minimum of $500 to do this."); } return 1; } public SluitDeGatesVHaven() { MoveObject(ferrygate,838.593,-2258.364,1.626, 4); return 1; }
Originally Posted by Spanner~69
http://pastebin.com/m748934f0
I did a quick fix. Loose indentations is just code thats out of place. And you needed to add "return 1;" at the end of onplayercommandtext. |