Server crashes after public SaveDynamicCars is applied via any cmd ... - Printable Version
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Server crashes after public SaveDynamicCars is applied via any cmd ... -
Castle - 30.05.2009
Server crashes after public SaveDynamicCars is applied via any cmd that works with it...
here is the pastebin:
http://pastebin.com/f2e81f03
here is the DynamicFactions variable:
pawn Код:
#define MAX_DYN_CARS 700
enum Cars
{
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
Float:CarAngle,
CarColor1,
CarColor2,
FactionCar,
CarType,
};
new DynamicCars[MAX_DYN_CARS][Cars];
public OnGameModeInit()
{
new File:cars = fopen("Cars/carspawns.cfg",io_read);
new tmpstr[200];
for(new i; i <MAX_DYN_CARS;i++)
{
fread(cars,tmpstr,sizeof(tmpstr));
if(!tmpstr[0])return 1;
else i++;
}
}
What is the problem that Causes the Crash?
Re: Server crashes after public SaveDynamicCars is applied via any cmd ... -
MenaceX^ - 30.05.2009
What gamemode do you use?
Re: Server crashes after public SaveDynamicCars is applied via any cmd ... -
Weirdosport - 30.05.2009
I don't know about your main error, but putting i++ at the end of the loop means you'll skip every other car, as it will i++ again afterwards.
And anyway as soon as you come across a line without a car it will return 1...
Re: Server crashes after public SaveDynamicCars is applied via any cmd ... -
Castle - 30.05.2009
Running Carlito's RP
And Thanks Wierdo you kinda gave teh solution here... !!!
Re: Server crashes after public SaveDynamicCars is applied via any cmd ... -
Castle - 30.05.2009
Ok, Now it saves but saves the cars Like so:
I do /addcar
it saves 167 Cars out of 169 when Server started + the new car = 168 I loose 1 car
Re: Server crashes after public SaveDynamicCars is applied via any cmd ... -
Castle - 30.05.2009
Any1?