new VehicleNames[][] =
{
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster",
"Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
"Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer",
"Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach",
"Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow",
"Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
"Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic",
"Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton",
"Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher",
"FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick",
"Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher",
"Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain",
"Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck",
"Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan",
"Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder",
"Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster",
"Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
"Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30",
"Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
"Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car",
"Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs",
"Boxville", "Tiller", "Utility Trailer"
};
new curPlayerVehM[MAX_PLAYERS];
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[50];
for(new i = 0; i < MAX_PLAYERS; i++)
format(string, sizeof(string), "%s", VehicleNames[GetVehicleModel(GetPlayerVehicleID(i))-400]);
GameTextForPlayer(playerid, string, 17500, 1);
return 1;
}
VehicleNames[GetVehicleModel(GetPlayerVehicleID(i)) - 400]
VehicleNames[GetVehicleModel(vehicleid) - 400]
VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400]
VehicleNames[GetVehicleModel(GetPlayerVehicleID(i))-400]
GetVehicleModel(GetPlayerVehicleID(playerid))
Originally Posted by lol2112
Код:
GetVehicleModel(GetPlayerVehicleID(playerid)) So GetVehicleModel(vehicleid) will give the same result as this, it's just prettier. |
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
Originally Posted by lol2112
True but if you look at the parameters of the callback:
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) |