if (strcmp(cmd, "/suspect", true) == 0)
{
if(gTeam[playerid] != TEAM_COPS)
{
tmp = strtok(cmdtext, index);
if(strlen(tmp))
{
id = strval(tmp);
if(IsPlayerConnected(id))
{
new name[MAX_PLAYER_NAME], name2[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(playerid, name2, sizeof(name2));
format(string, sizeof(string), "-> Police Officer %s has suspected a %s", name, name2 );
SendClientMessageToAll(0xFFFF00AA, string);
SendClientMessage(id, 0xFFFF00AA, "-> You are now a police suspect, cops will try to arrest you!");
SetPlayerWantedLevel(id, 2);
return 1;
}
else return SendClientMessage(id, 0xFFFF00AA, "-> Player not found");
}
else return SendClientMessage(id, 0xFFFF00AA, "-> You mean: /suspect [PlayerID]");
}
else return SendClientMessage(id, 0xFFFF00AA, "-> You are not a Police Officer");
}
if(!strcmp(cmd, "/suspect", true)) { if(gTeam[playerid] == TEAM_COPS) { tmp = strtok(cmdtext, index); if(!strlen(tmp))return SendClientMessage(id, 0xFFFF00AA, "-> You mean: /suspect [PlayerID] [reason]"); id = strval(tmp); strmid(tmp, cmdtext, strlen(cmd)+strlen(tmp)+2, strlen(cmdtext)); if(IsPlayerConnected(id)) { new name[MAX_PLAYER_NAME], name2[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(id, name2, sizeof(name2)); format(string, sizeof(string), "-> Police Officer %s has suspected a %s. Reason: %s", name, name2, tmp); SendClientMessageToAll(0xFFFF00AA, string); SendClientMessage(id, 0xFFFF00AA, "-> You are now a police suspect, cops will try to arrest you!"); SetPlayerWantedLevel(id, 2); }else SendClientMessage(playerid, 0xFFFF00AA, "-> Player not found"); }else SendClientMessage(playerid, 0xFFFF00AA, "-> You are not a Police Officer"); return 1; }
!strcmp, !strlen
strmid(tmp, cmdtext, strlen(cmd) + strlen(tmp) + 2, strlen(cmdtext));
if(!strcmp(cmd, "/suspect", true)) { // Checking to make sure the player is a cop if(gTeam[playerid] != TEAM_COPS) return SendClientMessage(playerid, 0xFF0000FF, "-> You are not a police officer."); // Obtaining the second argument tmp = strtok(cmdtext, index); // Checking the second argument if(!strlen(tmp)) return SendClientMessage(playerid, 0xFF0000FF, "-> You must specify a player ID to suspect them."); new targetid = strval(tmp); // Checking if the player is valid and connected if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFF0000FF, "-> You have either entered an invalid player ID"); // Extracting the reason strdel(cmdtext, 0, 10 + strlen(tmp)); // Checking the reason if(strlen(cmd) < 2) return SendClientMessage(playerid, 0xFF0000FF, "-> Please provide a reason to suspect the individual."); // Getting the player names new playername[MAX_PLAYER_NAME]; new targetname[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); GetPlayerName(targetid, targetname, MAX_PLAYER_NAME); new string[128]; format(string, 128, "-> Police Officer '%s'[ID:%d] has suspected '%s'[ID:%d] of: %s", playername, playerid, targetname, targetid, cmd); SendClientMessageToAll(0x0000FFFF, string); SendClientMessage(targetid, 0x0000FFFF, "-> You are now a police suspect and may be subject to arrest."); return 1; }
Originally Posted by Hot
Why do you guys add:
Код:
!strcmp, !strlen EDIT: Can you explain this line: pawn Код:
|
Originally Posted by -The_Badger-
Quote:
Strcmp checks if the two strings are the same. ! means not, so it would check if they weren't the same. Strlen gets the lengh of the string. ! means not, so it would check if the string had no lengh. |