if(strcmp(cmd, "/backup", true) == 0)
{
new string[128];
new player[MAX_PLAYER_NAME];
if(gTeam[playerid] == TEAM_PD)
if(GetPlayerRank(playerid) >=2)
{
new Float:X,Float:Y,Float:Z;
GetPlayerName(playerid, player, sizeof(player));
GetPlayerPos(playerid, X,Y,Z);
SendClientMessage(playerid, TEAM_PD_COLOR, "You called for backup, continue pursuit");
format(string, sizeof(string), "Officer %s called for backup, nearby units report in, for the pursuit.", player);
Send911Message(COLOR_PDRADIO ,string);
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_PD)
{
SetPlayerCheckpoint(playerid, X, Y, Z, 10.0);
return 1;
}
}
}
}
}
|
if(strcmp(cmd, "/backup", true) == 0) { new string[128]; new player[MAX_PLAYER_NAME]; if(gTeam[playerid] == TEAM_PD) if(GetPlayerRank(playerid) >=2) { new Float:X,Float:Y,Float:Z; GetPlayerName(playerid, player, sizeof(player)); GetPlayerPos(playerid, X,Y,Z); SendClientMessage(playerid, TEAM_PD_COLOR, "You called for backup, continue pursuit"); format(string, sizeof(string), "Officer %s called for backup, nearby units report in, for the pursuit.", player); Send911Message(COLOR_PDRADIO ,string); for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { if(gTeam[i] == TEAM_PD) { SetPlayerCheckpoint(i, X, Y, Z, 10.0); return 1; } } } } } |