[FS] Ferris Wheel -
Backwardsman97 - 19.05.2009
Ferris Wheel
This is a ferris wheel script that is less than a hundred lines but is pretty sweet. This version is currently in LV above the water by the pirate ship. I will release a few more versions in different places. I want to have one in the desert and maybe some other places if people suggest them. I also might release a mini ferris wheel but Idk yet.
Credits
Me - for scripting it
virustmc - this guy for the idea
SpiderPork - for giving the me object id of the platform
I think that's it. If I missed anybody I will add them in. Although with such a small script, who all could of helped. :P
Images
Original Vid
Ferris wheel in Sa:Mp 0.2.2 - tMc] Testing
I tried to get the speed just as close as I could to the original one. It's a little choppy sometimes but I can't tell if it's my computer not being able to run the script good enough or my computer just being laggy like it is around LV. I don't have a very good computer when it comes to games.

I just ask that people with good computers tell me how good it looks when they run it. You can mess with the timer setting which right now is on 50 ms. And you can mess with the amount of angle subtracted from it each time. If you find a better combination of timer speed and angle amount please tell me.
Download
Have fun ferris wheelin
Re: [FS] Ferris Wheel -
mini-d - 19.05.2009
Does it spin?
Re: [FS] Ferris Wheel -
Gappy - 19.05.2009
Watch the video
Yes it does spin
Re: [FS] Ferris Wheel -
Correlli - 19.05.2009
Nice work with it.
Re: [FS] Ferris Wheel -
Backwardsman97 - 19.05.2009
Quote:
Originally Posted by Don Correlli
Nice work with it. 
|
Thanks
Re: [FS] Ferris Wheel -
NEW_IE - 19.05.2009
Wow Awesome. But I have a suggestion I don't know if this is possible but maybe instead of the object attaching to the player have the player attach to the object so you can just sit and ejoy the ride.
That would be cool if you can do that.
But anyways Great Job. I will use this
Re: [FS] Ferris Wheel -
Backwardsman97 - 19.05.2009
I'm glad to hear that lol. Well the object isn't attached to the player but attaching the player to it wouldn't look very good. Maybe I could try it though. I would like to hear how this looks on a good computer. Like smooth or not.
Re: [FS] Ferris Wheel -
herojith - 19.05.2009
Hey There is a still problem when the wheel spining we cant stand we need to walk to stay in middle !!!!
can u fix that ?
Re: [FS] Ferris Wheel -
Karlip - 19.05.2009
Quote:
Originally Posted by herojith
Hey There is a still problem when the wheel spining we cant stand we need to walk to stay in middle !!!!
can u fix that ?
|
Not possible.
Nice backwardsman.
xD
Re: [FS] Ferris Wheel -
shady91 - 19.05.2009
sa mp is not synced enough so you will have to walk same as with standing on cars or planes.
Re: [FS] Ferris Wheel -
SpiderPork - 19.05.2009
Haha, nice. I'll be using this.
Re: [FS] Ferris Wheel -
cmg4life - 19.05.2009
haha its brilliant...
Try to do some small 2 persons cages instead of platforms or w.e
PS: I feel like a hamster running on top of it XD
PS2: Try to put the timer to 150ms and make a video XD its awsum
Re: [FS] Ferris Wheel -
Jakku - 19.05.2009
Quite cool. But I am not gonna use it xD
Re: [FS] Ferris Wheel -
Luka P. - 19.05.2009
nice FS/MAP or whatever
Re: [FS] Ferris Wheel -
dioptrie - 19.05.2009
it is better then vuruses wheel good job i like it!!!!!!!!!!!!
Re: [FS] Ferris Wheel -
pspleo - 19.05.2009
Quote:
Originally Posted by Karlip
Not possible.
|
Not true
, fucking tard. It is actually possible. AttachObjectToPlayer just set the object at the offset coordinates over and over again. Why would it be "not possible" with players? Just get the closest "standing" (the one you stand on) and then reset players pos with correct offset to it. Millisecond timer 100 maybe?
A couple of pointers:
1) This uses timer, right? I know that if the server has bad ping the ferris wheel is going to lagg/hack. localhost/server with low ping - smooth as silk. So for the best, it should be a server with good ping.
2) Also include that attach thing i mentioned.
3) Otherwise, great work!
Leopard
Re: [FS] Ferris Wheel -
dice7 - 19.05.2009
I want to put this on a custom location on the map and I was wondering which lines/coords do I need to edit ?
Re: [FS] Ferris Wheel -
Backwardsman97 - 19.05.2009
Quote:
Originally Posted by dice7
I want to put this on a custom location on the map and I was wondering which lines/coords do I need to edit ?
|
Too many lol. You can try and figure it out but otherwise it might be too complex if you don't know how it works. If people give some suggestions in other places I may make some there. I would like to make one in the desert though like in the original vid. But on in LS or something would be cool. And Leapord is right about the ping thing. A lot of players on a bad computer or internet will probably make this not work too good. But it's worth a try.
Re: [FS] Ferris Wheel -
DarkClone - 20.05.2009
nice i love it
Re: [FS] Ferris Wheel -
Backwardsman97 - 20.05.2009
Quote:
Originally Posted by DJLOBO
you give one ideia for one game mode ...the people tryng to stay in the top with just one deagle ,if anyone fall lose
btw this is an interesting script ,and i have intencions to support it
Good Work 
|
Thank you