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[Solved] - Danny_Costelo - 16.05.2009

Solved, Thanks


Re: AFK detector - dice7 - 16.05.2009

Use the callback OnPlayerUpdate(playerid). It returns 1 everytime a player does something


Re: AFK detector - MenaceX^ - 16.05.2009

People usualy make a complicated AFK system, I make it around 4 lines I guess, just set a timer and go to OnPlayerUpdate.


Re: AFK detector - Rks25 - 16.05.2009

Menace i am curious about your system, mind sharing it. I would like to see what you would make in 4 lines...


Re: AFK detector - MenaceX^ - 16.05.2009

I'm sure you could do it yourself.


Re: AFK detector - Weirdosport - 16.05.2009

A timer that every 30 seconds checks a value to see if it == 1, and sets it back to 0 again. In OnPlayerUpdate make it set a variable to 1.

If the timer gets round to a player and realises their number is still 0, they're AFK.

The timer will need a loop in it...


Re: AFK detector - MenaceX^ - 16.05.2009

Quote:
Originally Posted by Weirdosport
A timer that every 30 seconds checks a value to see if it == 1, and sets it back to 0 again. In OnPlayerUpdate make it set a variable to 1.

If the timer gets round to a player and realises their number is still 0, they're AFK.

The timer will need a loop in it...
No, mine does not work in that way.


Re: AFK detector - Rks25 - 16.05.2009

And that all in 4 lines?
Quote:
Originally Posted by Weirdosport
A timer that every 30 seconds checks a value to see if it == 1, and sets it back to 0 again. In OnPlayerUpdate make it set a variable to 1.

If the timer gets round to a player and realises their number is still 0, they're AFK.

The timer will need a loop in it...
timer => 1 line
On‌PlayerUpdate => 1 line
Loop to check if 0 or 1 => 3 lines minimum (loop define, connect check, variable check)

Not 4 lines


Re: AFK detector - MenaceX^ - 16.05.2009

God... Look again, it wasn't my reply. And I already said, I don't do it in Weirdosport's way.


Re: AFK detector - Ignas1337 - 16.05.2009

it is possible to make it in minimum lines i guess, but it'd be hard to figure where's what