How to save data in file. -
Код:
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
//------------------- /gang
if(strcmp(cmd, "/gang", true) == 0) {
new gangcmd, gangnum;
tmp = strtok(cmdtext, idx);
giveplayerid = strval(tmp);
if(strcmp(tmp, "create", true)==0)
gangcmd = 1;
else if(strcmp(tmp, "invite", true)==0)
gangcmd = 2;
else if(strcmp(tmp, "join", true)==0)
gangcmd = 3;
else if(strcmp(tmp, "leave", true)==0)
gangcmd = 4;
tmp = strtok(cmdtext, idx);
if(gangcmd < 3 && !strlen(tmp)) {
if(gangcmd==0)
SendClientMessage(playerid, 0x83BFBFFF, "Type /ganghelp for gangcommands.");
else if(gangcmd==1)
SendClientMessage(playerid, 0x83BFBFFF, "Type: /gang create [Name]");
else if(gangcmd==2)
SendClientMessage(playerid, 0x83BFBFFF, "Type: /gang invite [PlayerID]");
return 1;
}
//Create Gang//
if(gangcmd==1) {
if(playerGang[playerid]>0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang!");
return 1;
}
for(new i = 1; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==0) {
//name gang
format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
//Gang exists
gangInfo[i][0]=1;
//There is one member
gangInfo[i][1]=1;
//Gang color is player's color
gangInfo[i][2]=playerColors[playerid];
//Player is the first gang member
gangMembers[i][0] = playerid;
format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i);
SendClientMessage(playerid, 0x83BFBFFF, string);
playerGang[playerid]=i;
//--------SAVEGANG----------------------------------------
new player[MAX_PLAYERS];
GetPlayerName(playerid,player,sizeof(player));
new File:GangFile;
format(string, sizeof(string), "%s_Gang", player);
GangFile = fopen(string, io_append);
new var[32];
format(var, 32, "Gang:=%s\n",gangNames[i]);fwrite(GangFile, var);
fclose(GangFile);
//-------SAVEGANG-------------------------------------------
return 1;
}
}
return 1;
//Join Gang//
} else if (gangcmd==3) {
gangnum = gangInvite[playerid];
if(playerGang[playerid]>0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang.");
return 1;
}
if(gangInvite[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are not invite in a gang.");
return 1;
}
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "This gang doesnt exist.");
return 1;
}
if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
new i = gangInfo[gangnum][1];
gangInvite[playerid]=0;
gangMembers[gangnum][i] = playerid;
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
format(string, sizeof(string),"%s joined your gang.", sendername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
gangInfo[gangnum][1]++;
playerGang[playerid] = gangnum;
SetPlayerColor(playerid,gangInfo[gangnum][2]);
format(string, sizeof(string),"You join the gang '%s'(id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, 0x83BFBFFF, string);
return 1;
}
SendClientMessage(playerid, 0x83BFBFFF, "No members searched");
return 1;
//Invite to Gang//
} else if (gangcmd==2) {
giveplayerid = strval(tmp);
if(playerGang[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "You are not in a gang.");
return 1;
}
// if(gangMembers[playerGang[playerid]][0]!=playerid) {
// SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
// return 1;
// }
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"You invite %s in your gang.", giveplayer);
SendClientMessage(playerid, 0x83BFBFFF, string);
format(string, sizeof(string),"You get a gang invite from %s in his gang '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
SendClientMessage(giveplayerid, 0x83BFBFFF, string);
gangInvite[giveplayerid]=playerGang[playerid];
} else
SendClientMessage(playerid, 0x83BFBFFF, "That user doesn't exist!");
//Leave Gang//
} else if (gangcmd==4) {
PlayerLeaveGang(playerid);
}
return 1;
}
//------------------- /ganginfo
if(strcmp(cmd, "/ganginfo", true) == 0) {
new gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp) && playerGang[playerid]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "Type: /ganginfo [GangID]");
return 1;
} else if (!strlen(tmp))
gangnum = playerGang[playerid];
else
gangnum = strval(tmp);
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, 0x83BFBFFF, "There's no such GANG ID!");
return 1;
}
format(string, sizeof(string),"'%s' Gang members (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, 0x83BFBFFF, string);
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
SendClientMessage(playerid, 0x83BFBFFF, string);
}
return 1;
}
//------------------- /gangs
if(strcmp(cmd, "/gangs", true) == 0)
{
new x;
SendClientMessage(playerid, 0x83BFBFFF, "Exist gangs:");
for(new i=0; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==1) {
format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);
x++;
if(x > 2) {
SendClientMessage(playerid, 0x83BFBFFF, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
if(x <= 2 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, 0x83BFBFFF, string);
}
return 1;
}
How can I save gang and load gang when they login because when I create gang when I logout my gang was loose.
Re: How to save data in file. -