Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
milkshake333 - 12.05.2009
Many people hate this in their Public Enemy script. That if you register with this pass, you get 2500 admin. I have a solution.
Search for this line

trmid(PlayerInfo[playerid][pPassword], tmp, 0, strlen(cmdtext), 255);
it's in the /register code.
paste this under it:
Код:
if(strcmp(PlayerInfo[playerid][pPassword], "ESTDJDIMOFFNETT1#", true, strlen(PlayerInfo[playerid][pPassword])) == 0)
{
Ban(playerid);
}
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
Weirdosport - 12.05.2009
Are you sure it's that line, and that it's not any kinda crap, like /register <random rubbish>
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
shitbird - 12.05.2009
Or you could stop downloading Pre-done gamemodes and start making your own....
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
milkshake333 - 13.05.2009
I've tested it with connecting to my server with a unregistered username, and i typed the pass, and got banned. I've tested it again, but now with this: AJL:WADJNSAKJ. And I don't get banned. So I think all works fine.
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
Think - 13.05.2009
Quote:
Originally Posted by Weirdosport
Are you sure it's that line, and that it's not any kinda crap, like /register <random rubbish>
|
this is the right one, used to have this with my pen based GM, but an other fix is just remove decrypt and encrypt.
Quote:
Originally Posted by Mikkel
Or you could stop downloading Pre-done gamemodes and start making your own....
|
true
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
milkshake333 - 14.05.2009
Pandabeer! van RPAS

I've played there for some time:P
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
[M2S]moe - 14.05.2009
LOL @ this topic.
1st of all, this has been fixed for over a year.
2nd of all, what you type in doesnt matter as long as it finishes by # and is the same length, so your snippet is completely useless.
3rd of all, removing decrypt/encrypt makes any account unsafe, which is downright stupid.
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
Think - 14.05.2009
Quote:
Originally Posted by [M2S
moe ]
3rd of all, removing decrypt/encrypt makes any account unsafe, which is downright stupid.
|
you think so because you give the FTP to 1.000 people, i only keep it for myself.
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
[M2S]moe - 15.05.2009
I dont give FTP out to anybody, but there is still a chance someone malicious will guess or brute force your password, or will create a hack to execute a script to read accounts ingame, etc. Fact is, your server is unsafe and anyone with a little cleverness can have access to people's passwords. Ultimately, that is really unprofessional
Seeing the number of SA:MP wanabe hackers and knowing that they all read these topics, I would be afraid if I were you ^^
Re: Public Enemy "ESTDJDIMOFFNETT1#" Pass. -
Ignas1337 - 15.05.2009
well i suggest instead of removing that to simply add a new value in the scriptfiles folder file and each host should change it to what they want it to so they could avoid unwanted admins. just a suggestion , tho