
Sorry my bad English 

new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4;
Textdraw0 = TextDrawCreate(637.000000,24.000000,"Sakura Racing Server 0.2X"); Textdraw1 = TextDrawCreate(637.000000,64.000000,"Adrenaline"); Textdraw2 = TextDrawCreate(637.000000,98.000000,"[Argentina/LatinoAmerica]"); Textdraw3 = TextDrawCreate(637.000000,415.000000,"/help"); Textdraw4 = TextDrawCreate(53.000000,429.000000,"/help - /command"); TextDrawAlignment(Textdraw4,2); TextDrawBackgroundColor(Textdraw4,0x00ff0000); TextDrawFont(Textdraw4,1); TextDrawLetterSize(Textdraw4,0.299999,1.200000); TextDrawColor(Textdraw4,0xffffff99); TextDrawSetProportional(Textdraw4,1); TextDrawSetShadow(Textdraw4,1);
TextDrawDestroy(Textdraw0); TextDrawDestroy(Textdraw1); TextDrawDestroy(Textdraw2); TextDrawDestroy(Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4);
Because you destroy it when the player spawns. You need to just hide it with TextDrawHideForPlayer.

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Originally Posted by ArcticFox
use TextDrawShowForPlayer at OnPlayerRequestClass and TextDrawHideForPlayer at spawn (like backwardsman97 sayed)
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public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2520.000000, -1675.000000, 19.382625);
SetPlayerFacingAngle(playerid, 211.813964);
SetPlayerCameraPos(playerid,2522.000000,-1676.000000,20.45555);
SetPlayerCameraLookAt(playerid,2482.000000,-1669.000000,13.000000);
ApplyAnimation(playerid,"PED","IDLE_chat",4.1,0,1,1,1,1);
PlaySoundForPlayer(playerid, 1097);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
return 1;
}
public OnPlayerSpawn(playerid)
{
if (gTrackTime>10)
{
GridSetupPlayer(playerid);
SetTimerEx("GridSetup", TIME_GIVE_CAR,0,"d", playerid);
}
else SendClientMessage(playerid,COLOR_DARKGREEN,"The track is changing, please wait..");
PlaySoundForPlayer(playerid, 1186);
spawned[playerid]=1;
//SetPlayerVirtualWorld(playerid,0); //SetPlayerVirtualWorld(playerid,0)
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
return 1;
}