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Originally Posted by kaisersouse
pCar[playerid]
pBike[playerid] |
forward HouseCar(carid);
new Float:HouseCarSpawns[45][4] =
public OnGameModeInit()
{
SetGameModeText("Texas RP");
DisableInteriorEnterExits();
ShowPlayerMarkers(0);
AllowAdminTeleport(1);
AllowInteriorWeapons(1);
LoadHouses();
for(new h = 0; h < sizeof(HouseAtom); h++)
{
AddStaticVehicleEx(HouseAtom[h][hVehicle], HouseCarSpawns[h][0], HouseCarSpawns[h][1], HouseCarSpawns[h][2], HouseCarSpawns[h][3],-1 ,-1,900000000);
gCarLock[h+1] = 1;
}
for(new i = 0; i < sizeof(CreatedCars); i++)
{
CreatedCars[i] = 0;
}
for(new i = 0; i <= sizeof(Skins)-1; i++)
{
AddPlayerClass(Skins[i][0],-205.9944,1119.2583,20.1064,269.7959,-1,-1,-1,-1,-1,-1);
}
for(new i = 0; i < sizeof(HouseAtom); i++)
{
if(HouseAtom[i][hOwned] == 0)
{
AddStaticPickup(1273, 2, HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]);
printf("House %d pos: %f, %f, %f", i,HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]);
pickups++;
}
else
{
AddStaticPickup(1239, 2, HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]);
printf("House %d pos: %f, %f, %f", i,HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]);
pickups++;
}
}
public HouseCar(carid)
{
if(carid >= 1 && carid <= 45)
{
return 1;
}
return 0;
}