Originally Posted by kaisersouse
pCar[playerid]
pBike[playerid] |
forward HouseCar(carid); new Float:HouseCarSpawns[45][4] = public OnGameModeInit() { SetGameModeText("Texas RP"); DisableInteriorEnterExits(); ShowPlayerMarkers(0); AllowAdminTeleport(1); AllowInteriorWeapons(1); LoadHouses(); for(new h = 0; h < sizeof(HouseAtom); h++) { AddStaticVehicleEx(HouseAtom[h][hVehicle], HouseCarSpawns[h][0], HouseCarSpawns[h][1], HouseCarSpawns[h][2], HouseCarSpawns[h][3],-1 ,-1,900000000); gCarLock[h+1] = 1; } for(new i = 0; i < sizeof(CreatedCars); i++) { CreatedCars[i] = 0; } for(new i = 0; i <= sizeof(Skins)-1; i++) { AddPlayerClass(Skins[i][0],-205.9944,1119.2583,20.1064,269.7959,-1,-1,-1,-1,-1,-1); } for(new i = 0; i < sizeof(HouseAtom); i++) { if(HouseAtom[i][hOwned] == 0) { AddStaticPickup(1273, 2, HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]); printf("House %d pos: %f, %f, %f", i,HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]); pickups++; } else { AddStaticPickup(1239, 2, HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]); printf("House %d pos: %f, %f, %f", i,HouseAtom[i][hOx], HouseAtom[i][hOy], HouseAtom[i][hOz]); pickups++; } } public HouseCar(carid) { if(carid >= 1 && carid <= 45) { return 1; } return 0; }