again textdraw. - Printable Version
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again textdraw. -
Gamer007 - 11.05.2009
Ok the textdraw is working fine but the problem is when he kills a guy the textdraw doesn't update up and doesn't show his experience, is there any way to make a timer or something to update textdraw?
Re: again textdraw. -
pspleo - 11.05.2009
If you're using TextDrawSetString without hiding>showing the textdraw that's maybe the problem.
Leopard
Re: again textdraw. -
Gamer007 - 11.05.2009
yes i am using the string and i think the problem is when he gets experience i don't add the command textdrawhide and then show yes?
Re: again textdraw. -
Gamer007 - 12.05.2009
hmm??
Re: again textdraw. -
Think - 12.05.2009
show some code.
Re: again textdraw. -
Gamer007 - 12.05.2009
the code is working fine but the textdraw doesn't update so i'm asking do ineed to do HIDE And then SHOW OnPlayerDeath after the EXP++ command?
or i need to do more something..
Re: again textdraw. -
Think - 12.05.2009
just show the code, else we cant help you maybe you did something wrong.
Re: again textdraw. -
Gamer007 - 13.05.2009
Код:
pLevel[killerid][Nuzudymai]++;
TextDrawHideForPlayer(playerid,Textdraw2);
new string[256];
format(string, sizeof(string), "Nuzudymai: %d", pLevel[playerid][Nuzudymai]);
TextDrawShowForPlayer(playerid,Textdraw2);
i have put this in my onplayerdeath but it doesn't work
Re: again textdraw. -
Djiango - 13.05.2009
You need to do TextDrawSetString, before showing it.
Re: again textdraw. -
Weirdosport - 13.05.2009
I don't think you need to hide/show it but you definitely need to do TextDrawSetString!