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[Map] [MAP]sewer stunts - Printable Version

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+---- Thread: [Map] [MAP]sewer stunts (/showthread.php?tid=77406)



[MAP]sewer stunts - DarkClone - 10.05.2009

this is a stunt map located near grove street in the sewers i know it needs more objects but it is my first map

work time: 20 minutes

EDIT: I've edited the map again and i made it even bigger, so here's the new objects

Code:
CreateObject(1632, 2591.743896, -1460.982300, 20.267969, 21.485917342, 0, -359.999982811); // object
CreateObject(1632, 2591.725586, -1455.324707, 27.110308, 34.3774677471, 0, 0); // object (1)
CreateObject(1632, 2606.625732, -1459.649170, 24.902718, 44.6906507755, 0, 0); // object (3)
CreateObject(13636, 2600.195557, -1531.189331, 14.039625, -0, 9.45380363046, -461.250047806); // object (5)
CreateObject(13641, 2608.781738, -1563.325806, 10.212442, 1.71887338736, 10.3132403241, -459.531117123); // object (7)
CreateObject(2745, 2591.757324, -1528.062134, 17.211414, 0, 0, -371.250009132); // object (9)
CreateObject(3462, 2606.526123, -1578.815552, 26.042053, 0, 0, 78.7500123544); // object (11)
CreateObject(3471, 2600.840332, -1575.538574, 18.823166, 6.01605685575, 80.78699191, -636.952368729); // object (12)
CreateObject(3471, 2613.294189, -1577.526245, 18.658701, -170.168465348, -100.55409316, -461.24999051); // object (13)
CreateObject(1632, 2606.668701, -1457.578369, 30.441755, 51.5662016207, 0, -719.999679144); // object (16)
CreateObject(1632, 2618.352539, -1478.700806, 16.950788, 0, -0, -810.85903992); // object (17)
CreateObject(1634, 2575.401367, -1563.163696, 7.998100, 0, 0, -191.249989078); // object (18)
CreateObject(1634, 2573.833496, -1570.978882, 12.275553, 6.87549354943, 0, -191.249989078); // object (19)
CreateObject(1634, 2572.379883, -1578.079712, 17.527834, 15.4698604862, 0, -191.249931782); // object (20)
CreateObject(974, 2571.627441, -1583.115234, 20.999493, 85.0841753784, 0, -11.2500263202); // object (21)
CreateObject(1452, 2591.777588, -1528.422974, 17.680727, 5.15662016207, 0, -11.2500263202); // object (22)
CreateObject(1632, 2606.678467, -1465.588135, 18.569727, 0, 0, 0); // object (25)
CreateObject(1655, 2606.486328, -1471.579224, 16.451448, 2.57831008103, 0, 0); // object (26)
CreateObject(1634, 2591.278564, -1497.480469, 16.633629, 0, 0, -270.000001432); // object (27)
CreateObject(1634, 2583.121094, -1497.506958, 20.295137, 0, 0, -270.077408031); // object (28)
CreateObject(1634, 2576.121582, -1490.638428, 24.184906, 0, 0, -449.99996419); // object (29)
CreateObject(1225, 2591.068848, -1531.468506, 15.829882, 0, 0, 0); // object (33)
CreateObject(1225, 2594.438965, -1532.223389, 15.816079, 0, 0, -11.2500263202); // object (34)
CreateObject(1225, 2599.083008, -1529.206421, 14.424194, 0, 0, -44.9999906894); // object (35)
CreateObject(1225, 2598.406982, -1532.771973, 13.819921, 0, 0, -44.9999906894); // object (36)
CreateObject(1225, 2630.049561, -1481.391357, 15.775969, 0, 0, 0); // object (37)
CreateObject(1225, 2630.670898, -1481.831421, 15.777409, 0, 0, 0); // object (38)
CreateObject(1225, 2631.287598, -1482.202271, 15.778260, 0, 0, 0); // object (39)
CreateObject(1225, 2632.117188, -1482.296631, 15.765252, 0, 0, 0); // object (40)
CreateObject(1225, 2632.859863, -1482.616211, 15.736197, 0, 0, 0); // object (41)
CreateObject(1225, 2633.596924, -1482.766724, 15.709933, 0, 0, 0); // object (42)
CreateObject(1225, 2633.485596, -1482.899170, 16.874132, 0, 0, 0); // object (43)
CreateObject(1225, 2632.773438, -1482.805664, 16.882002, 0, 0, 0); // object (44)
CreateObject(1225, 2630.050293, -1481.508179, 16.962254, 0, 0, 0); // object (45)
CreateObject(1225, 2630.653076, -1481.929321, 16.968327, 0, 0, 0); // object (46)
CreateObject(1676, 2633.154785, -1484.971558, 16.811977, 0, 0, -112.499919428); // object (47)
CreateObject(1676, 2629.159424, -1483.345825, 16.971741, 0, 0, -112.499976724); // object (48)
CreateObject(1676, 2604.855469, -1458.818237, 33.727531, 0, 79.9275552163, -101.250007699); // object (49)
CreateObject(1676, 2608.361816, -1458.927612, 33.739784, 0, 77.3492451353, -89.9999813789); // object (50)
CreateObject(1632, 2626.065186, -1478.699341, 21.356583, 14.6104237925, 0, -89.9999813789); // object (51)
CreateObject(1632, 2630.685547, -1478.681641, 26.165234, 33.5180310535, 0, -89.9999813789); // object (52)
CreateObject(1632, 2616.433350, -1523.880127, 14.596678, -3.43774677471, 0.859436693678, -547.493717876); // object (53)
CreateObject(1632, 2615.349609, -1531.964966, 18.136805, 6.01605685575, 0.859436693678, -187.812185007); // object (54)
CreateObject(969, 2553.972412, -1624.856812, 2.201460, 0, 0, 0); // object (56)
CreateObject(969, 2562.788086, -1624.862427, 2.227277, 0, 0, 0); // object (57)
CreateObject(969, 2571.567383, -1624.794556, 2.225421, 0, 0, 0); // object (58)
CreateObject(969, 2580.394287, -1624.687500, 2.194762, 0, 0, 0); // object (59)
CreateObject(969, 2589.250732, -1624.702637, 2.224824, 0, 0, 0); // object (60)
CreateObject(969, 2598.122070, -1624.690674, 2.197603, 0, 0, 0); // object (61)
CreateObject(969, 2571.350586, -1624.778687, 2.165729, 0, 0, -4229.99929669); // object (62)
CreateObject(969, 2577.959717, -1624.677368, 2.193544, 0, 0, -270.000001432); // object (63)
CreateObject(1660, 2574.463135, -1616.010132, 2.433659, 0, 0, -180.859399451); // object (64)
CreateObject(1660, 2594.626465, -1632.677612, 1.817678, 0, 0, 0); // object (65)
CreateObject(969, 2598.842529, -1624.765747, 2.238595, 0, 0, -89.9999813789); // object (66)
CreateObject(969, 2590.993896, -1624.800293, 2.223725, 0, 0, -89.9999813789); // object (67)
CreateObject(969, 2577.876953, -1624.835083, 2.181331, 0, 0, -89.9999813789); // object (68)
CreateObject(969, 2571.304932, -1624.995605, 2.166986, 0, 0, -89.9999813789); // object (69)
CreateObject(969, 2591.065430, -1625.043335, 2.213692, 0, 0, -270.000001432); // object (70)
CreateObject(969, 2598.861084, -1624.445068, 2.246797, 0, 0, -269.999944137); // object (71)
CreateObject(1697, 2571.378662, -1678.768188, 2.271420, 0, 0, -180.000020054); // object (72)
CreateObject(1697, 2571.313477, -1674.222412, 2.275793, 0, 0, -719.999564552); // object (73)
CreateObject(1681, 2585.038086, -1670.920776, 3.047698, 0, 0, -539.999888273); // object (74)
CreateObject(2469, 2584.964111, -1675.901245, 3.584332, 0, 0, 11.2500263202); // object (76)
CreateObject(2510, 2577.626953, -1669.950317, 3.186909, 0, 0, -359.999982811); // object (77)
CreateObject(2510, 2592.954590, -1669.497925, 3.186909, 0, 0, 0); // object (78)
CreateObject(2773, 2583.781982, -1662.495728, 5.380316, 0, 0, -463.045926721); // object (79)
CreateObject(2773, 2586.146729, -1662.589844, 5.386162, 0, 0, -78.7500123544); // object (80)
CreateObject(8172, 2583.902588, -1742.679443, 1.009988, 0, 0, 0); // object (81)
CreateObject(8172, 2583.998535, -1891.416382, 17.803751, 12.0321137115, 0, -180.000020054); // object (82)
CreateObject(8172, 2583.883301, -2051.158203, 34.628811, 0, 0, 0); // object (83)
CreateObject(8251, 2583.108398, -2114.918457, 38.490997, 0, 0, 91.3409890999); // object (85)
CreateObject(8343, 2519.510986, -2081.094482, 34.614712, 0, 0, -360.000040107); // object (86)
Video: GTA Sanandreas Sewer Stunts MAP
and of course screenes of the updates: http://i42.tinypic.com/15qqfwg.jpg
http://i41.tinypic.com/2w4zknk.jpg
there's more but there not on the screenes


Re: [MAP]sewer stunts - Weirdosport - 10.05.2009

I haven't looked into the map much, but as far as the script goes, there are alot of bits that you don't need. It would have been better to just post the CreateObject lines, as often people convert them to their own object streamers before using them anyway!


Re: [MAP]sewer stunts - HydraX - 10.05.2009

Quote:
Originally Posted by Weirdosport
I haven't looked into the map much, but as far as the script goes, there are alot of bits that you don't need. It would have been better to just post the CreateObject lines, as often people convert them to their own object streamers before using them anyway!
he has a point

but from the images i see, it looks nice

4.5/5 tbh


Re: [MAP]sewer stunts - g@k - 10.05.2009

screen please


Re: [MAP]sewer stunts - DarkClone - 10.05.2009

Thanks guys


Re: [MAP]sewer stunts - Weirdosport - 10.05.2009

Be sure your pastebin and CreateObjects match mind you :P


Re: [MAP]sewer stunts - Klutty - 27.05.2009

I also made one of those, nice one.


Re: [MAP]sewer stunts - Correlli - 27.05.2009

It looks nice.


Re: [MAP]sewer stunts - refshal - 04.07.2009

Nice work, Davis.


Re: [MAP]sewer stunts - Vadonis - 04.07.2009

good work men


Re: [MAP]sewer stunts - PilotXtreme - 26.10.2010

Fix the pictures - random