[Include] [INC] Gun Holder - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (
https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Includes (
https://sampforum.blast.hk/forumdisplay.php?fid=83)
+---- Thread: [Include] [INC] Gun Holder (
/showthread.php?tid=77222)
[INC] Gun Holder -
[nl]daplayer - 09.05.2009
Gun Holder
It's an include where you can put a weapon on a players back.
For example you can put a AK74 on a players back.
Test gamemode Included!
Screens
Functions
pawn Code:
native SetHolderWeapon(gh_playerid, gh_weapon);
native GetHolderWeapon(gh_playerid);
native RemoveHolderWeapon(gh_playerid);
Download
Include:
Test Gamemode:
CompiledSource
Bugs
Some weapons don't show right,
maybe i will fix it.
Re: [INC] Gun Holder -
Weirdosport - 09.05.2009
Someone asked me about this in Scripting Discussion the other day, was it you?
Re: [INC] Gun Holder -
RenisiL - 09.05.2009
Great script
Re: [INC] Gun Holder -
NeRoSiS - 09.05.2009
It was me Weirdosport
Great FS, gonna try it out with a katana right away xD
Re: [INC] Gun Holder -
Luka P. - 09.05.2009
Awesome,dude!
Re: [INC] Gun Holder -
[IB]Scorcher - 09.05.2009
Looks awesome.
Re: [INC] Gun Holder -
SpiderPork - 09.05.2009
Nice, the AK47 could be used for terrorists :P.
Re: [INC] Gun Holder -
MPKaboose - 09.05.2009
I always wanted to make something like this but with a parachute what supposed to be a backpack :P nice job
Re: [INC] Gun Holder -
NeRoSiS - 09.05.2009
The Katana came out pretty nice, although I won't be using this script my self, it has taught me about attaching objects, so I thank you.
Re: [INC] Gun Holder -
Tannz0rz - 10.05.2009
http://forum.sa-mp.com/index.php?top...2715#msg622715
I was trying to develop something of the sort. I just couldn't get it to where it would delete the weapon when you actually pulled out said weapon.

Oh lawd
Re: [INC] Gun Holder -
MarcoNecroX - 10.05.2009
looks kinda weird =P
btw. good work
Re: [INC] Gun Holder -
HACKHERS - 10.05.2009
When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?
Re: [INC] Gun Holder -
[nl]daplayer - 10.05.2009
Quote:
Originally Posted by HACKHERS
When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?
|
Did you typed /holder?, it's in the test gamemode. Not in the include
Quote:
Originally Posted by Weirdosport
Someone asked me about this in Scripting Discussion the other day, was it you?
|
No, i wasn't. I asked something about the OnPlayerText, maybe you know me from that.
Re: [INC] Gun Holder -
HACKHERS - 10.05.2009
Quote:
Originally Posted by .:NoZer0:.
Quote:
Originally Posted by HACKHERS
When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?
|
Did you typed /holder?, it's in the test gamemode. Not in the include
Quote:
Originally Posted by Weirdosport
Someone asked me about this in Scripting Discussion the other day, was it you?
|
No, i wasn't. I asked something about the OnPlayerText, maybe you know me from that.
|
I Now That I'm Tried On Test GameMode
Re: [INC] Gun Holder -
Snyper - 28.05.2009
I hope you keep working on this. I'm trying to get it to work but no luck. I type /holder either as a FS or in my GM and nothing happens.
I have my .inc in the right place and the .amx in the right place.
Re: [INC] Gun Holder -
HB - 28.05.2009
Thats genious!
Re: [INC] Gun Holder -
miokie - 28.05.2009
Good job!
Re: [INC] Gun Holder -
Fay-Tony - 05.06.2009
it's cool for RP servers
Re: [INC] Gun Holder -
DMSOrg - 07.06.2009
not bad... good for rp
Re: [INC] Gun Holder -
Spatman - 14.08.2009
So basically the object is following you? Is it smooth when you move? I think it may cause lagg if many players does /holder ?
Spatman