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[Include] [INC] Gun Holder - Printable Version

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+---- Thread: [Include] [INC] Gun Holder (/showthread.php?tid=77222)

Pages: 1 2


[INC] Gun Holder - [nl]daplayer - 09.05.2009

Gun Holder
It's an include where you can put a weapon on a players back.
For example you can put a AK74 on a players back.
Test gamemode Included!

Screens



Functions
pawn Code:
native SetHolderWeapon(gh_playerid, gh_weapon);
native GetHolderWeapon(gh_playerid);
native RemoveHolderWeapon(gh_playerid);
Download


Include:





Test Gamemode:


CompiledSource







Bugs
Some weapons don't show right, maybe i will fix it.


Re: [INC] Gun Holder - Weirdosport - 09.05.2009

Someone asked me about this in Scripting Discussion the other day, was it you?


Re: [INC] Gun Holder - RenisiL - 09.05.2009

Great script


Re: [INC] Gun Holder - NeRoSiS - 09.05.2009

It was me Weirdosport

Great FS, gonna try it out with a katana right away xD


Re: [INC] Gun Holder - Luka P. - 09.05.2009

Awesome,dude!


Re: [INC] Gun Holder - [IB]Scorcher - 09.05.2009

Looks awesome.


Re: [INC] Gun Holder - SpiderPork - 09.05.2009

Nice, the AK47 could be used for terrorists :P.


Re: [INC] Gun Holder - MPKaboose - 09.05.2009

I always wanted to make something like this but with a parachute what supposed to be a backpack :P nice job


Re: [INC] Gun Holder - NeRoSiS - 09.05.2009

The Katana came out pretty nice, although I won't be using this script my self, it has taught me about attaching objects, so I thank you.


Re: [INC] Gun Holder - Tannz0rz - 10.05.2009

http://forum.sa-mp.com/index.php?top...2715#msg622715
I was trying to develop something of the sort. I just couldn't get it to where it would delete the weapon when you actually pulled out said weapon.




Oh lawd


Re: [INC] Gun Holder - MarcoNecroX - 10.05.2009

looks kinda weird =P

btw. good work


Re: [INC] Gun Holder - HACKHERS - 10.05.2009

When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?


Re: [INC] Gun Holder - [nl]daplayer - 10.05.2009

Quote:
Originally Posted by HACKHERS
When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?
Did you typed /holder?, it's in the test gamemode. Not in the include

Quote:
Originally Posted by Weirdosport
Someone asked me about this in Scripting Discussion the other day, was it you?
No, i wasn't. I asked something about the OnPlayerText, maybe you know me from that.


Re: [INC] Gun Holder - HACKHERS - 10.05.2009

Quote:
Originally Posted by .:NoZer0:.
Quote:
Originally Posted by HACKHERS
When I Was Type "Holder" Notthing Hapens . Should I Change Model To Model Id?
Did you typed /holder?, it's in the test gamemode. Not in the include

Quote:
Originally Posted by Weirdosport
Someone asked me about this in Scripting Discussion the other day, was it you?
No, i wasn't. I asked something about the OnPlayerText, maybe you know me from that.
I Now That I'm Tried On Test GameMode


Re: [INC] Gun Holder - Snyper - 28.05.2009

I hope you keep working on this. I'm trying to get it to work but no luck. I type /holder either as a FS or in my GM and nothing happens.

I have my .inc in the right place and the .amx in the right place.


Re: [INC] Gun Holder - HB - 28.05.2009

Thats genious!


Re: [INC] Gun Holder - miokie - 28.05.2009

Good job!


Re: [INC] Gun Holder - Fay-Tony - 05.06.2009

it's cool for RP servers


Re: [INC] Gun Holder - DMSOrg - 07.06.2009

not bad... good for rp


Re: [INC] Gun Holder - Spatman - 14.08.2009

So basically the object is following you? Is it smooth when you move? I think it may cause lagg if many players does /holder ?

Spatman