TextDraw will not be hided - Printable Version
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+---- Thread: TextDraw will not be hided (
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TextDraw will not be hided -
Bearfist - 05.05.2009
This is what i got...
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
//if(newstate == PLAYER_STATE_ONFOOT) IT's from my speedo
//{
//TextDrawHideForPlayer(playerid, Speedo[playerid]);
//}
if(newstate == PLAYER_STATE_DRIVER)
{
TextDrawHideForPlayer(playerid, Servertime);
}
return 1;
}
Код:
public ServerTime()
{
for(new i= 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
{
TextDrawDestroy(Servertime);
}
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
{
new Hour, Minute, Second;
gettime(Hour, Minute, Second);
format(string,sizeof(string),"Clock:%d,%d,%d",Hour,Minute,Second);
Servertime = TextDrawCreate(540.0,440.0,string);
TextDrawColor(Servertime,COLOR_PURPLE);
TextDrawFont(Servertime,3);
TextDrawLetterSize(Servertime,0.5,1.0);
TextDrawSetShadow(Servertime,0);
TextDrawSetOutline(Servertime,1);
TextDrawShowForAll(Servertime);
}
}
}
When i enter a vehicle the TextDraw "Servertime" wouldn't go away ^^
Help pLs
Re: TextDraw will not be hided -
Divine - 05.05.2009
public OnPlayerStateChange(playerid, newstate, oldstate)
// ... you forgot the oldstate..
it should look like this now
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT) IT's from my speedo // MUST BE OLDSTATE ????
{
TextDrawHideForPlayer(playerid, Speedo[playerid]);
}
if(newstate == PLAYER_STATE_DRIVER) // then goes new state :P
{
TextDrawHideForPlayer(playerid, Servertime);
}
return 1;
}
Re: TextDraw will not be hided -
Rks25 - 05.05.2009
that won;t help it, as it is created repeatedly through a timer, you will have to hide it and kill the timer...
Re: TextDraw will not be hided -
Weirdosport - 05.05.2009
If you leave the ShowTextDrawForAll w/e outside the timer, and just use TextDrawSetString in the timer, you could easily hide it for the player without repercussions?