if(strcmp("/ddealer",cmdtext,true) == 0) { GetPlayerName(playerid,name,sizeof(name)); if(drugdealer[playerid] == 0) { drugdealer[playerid] = 1; SendClientMessage(playerid,COLOR_YELLOW,"What Up Thug...Get Some Drugs by Press /drughelp"); } else if(drugdealer[playerid] >= 1) { drugdealer[playerid] = 0; SendClientMessage(playerid,COLOR_RED,"We Already Have A DrugDealer...We don't need another more!"); } else { drugdealer[playerid] = 0; } return 1; }
Originally Posted by Bearfist
Very Helpful man!
![]() ![]() |
Originally Posted by Bearfist
Could this work...@ home everybody sleeps
.... To that work ? |
Originally Posted by Bearfist
could you say how I have to do it ?
|
Top,
new drugdealer;
public OnGameModeInit()
{
drugdealer=INVALID_PLAYER_ID;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/ddealer",cmdtext,true) == 0)
{
if(drugdealer[playerid] == INVALID_PLAYER_ID)
drugdealer=playerid,
SendClientMessage(playerid,COLOR_YELLOW,"What Up Thug...Get Some Drugs by Press /drughelp");
else
SendClientMessage(playerid,COLOR_RED,"We Already Have A DrugDealer...We don't need another more!");
return 1;
}
}
Also,
public OnPlayerDisconnect(playerid, reason)
{
if(playerid==drugdealer)
drugdealer=INVALID_PLAYER_ID;
}
if(drugdealer[playerid] == INVALID_PLAYER_ID)
if(strcmp("/dd",cmdtext,true) == 0) { if(drugdealer[playerid] == INVALID_PLAYER_ID) drugdealer=playerid; SendClientMessage(playerid,COLOR_YELLOW,"What Up Thug...Get Some Drugs by Press /drughelp"); else SendClientMessage(playerid,COLOR_RED,"We Already Have A DrugDealer...We don't need Another One!"); return 1; }
Originally Posted by Bearfist
I got this errors:
in these line: Код:
if(drugdealer[playerid] == INVALID_PLAYER_ID) |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/ddealer",cmdtext,true) == 0)
{
if(drugdealer == INVALID_PLAYER_ID)
drugdealer=playerid,
SendClientMessage(playerid,COLOR_YELLOW,"What Up Thug...Get Some Drugs by Press /drughelp");
else
SendClientMessage(playerid,COLOR_RED,"We Already Have A DrugDealer...We don't need another more!");
return 1;
}
}