new Godmode[MAX_PLAYERS];
new GodTimer;
forward GodMode(playerid);
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/GodMode", cmdtext, true, 10) == 0)
{
if(Godmode[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Godmode On");
Godmode[playerid] = 1;
GodTimer = SetTimer("GodMode", 100, 1);
}
else if(Godmode[playerid] == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "god off");
KillTimer(GodTimer);
}
return 1;
}
return 0;
}
public GodMode(playerid)
{
SetPlayerHealth(playerid, 1000.0);
ResetPlayerWeapons(playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/GodMode", cmdtext, true, 10) == 0) { if(Godmode[playerid] == 0) { SendClientMessage(playerid, COLOR_GREEN, "Godmode On"); Godmode[playerid] = 1; GodTimer = SetTimer("GodMode", 100, 1); } else if(Godmode[playerid] == 1) { SendClientMessage(playerid, COLOR_YELLOW, "god off"); Godmode[playerid]=0; } return 1; } return 0; } public GodMode(playerid) { if(Godmode[playerid]==1){ SetPlayerHealth(playerid, 1000.0); ResetPlayerWeapons(playerid); } return 1; }
forward GodMode(playerid);
new GodModeActive[MAX_PLAYERS];
new GodTimer;
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/GodMode", cmdtext, true, 10) == 0)
{
if(GodModeActive[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Godmode On");
GodModeActive[playerid] = 1;
SetTimer("GodMode", 100, 1);
}
else if(GodModeActive[playerid] == 1)
{
GodModeActive[playerid] = 0;
SendClientMessage(playerid, COLOR_YELLOW, "god off");
KillTimer(GodTimer);
}
return 1;
}
return 0;
}
public GodMode(playerid)
{
SetPlayerHealth(playerid, 1000.0);
ResetPlayerWeapons(playerid);
return 1;
}
Originally Posted by aaronishello
hey meturea that work thanks bro! and thank others anyway
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