-------------------------- Exception At Address: 0x0045D8EC Registers: EAX: 0x00000000 EBX: 0x015D5740 ECX: 0x0012EFC4 EDX: 0x00000000 ESI: 0x00000000 EDI: 0x02491BA0 EBP: 0x0012F3F4 ESP: 0x0012EF88 EFLAGS: 0x00010246 Stack: -------------------------- Exception At Address: 0x0045D8EC Registers: EAX: 0x00000000 EBX: 0x015D5740 ECX: 0x0012EFC4 EDX: 0x00000000 ESI: 0x00000000 EDI: 0x02491BA0 EBP: 0x0012F3F4 ESP: 0x0012EF88 EFLAGS: 0x00010246 Stack: -------------------------- Exception At Address: 0x0045D8EC Registers: EAX: 0x00000000 EBX: 0x01A45740 ECX: 0x0012EFCC EDX: 0x00000000 ESI: 0x00000000 EDI: 0x01961BA0 EBP: 0x0012F3FC ESP: 0x0012EF90 EFLAGS: 0x00010246 Stack: -------------------------- Exception At Address: 0x0045D8EC Registers: EAX: 0x00000000 EBX: 0x01A45740 ECX: 0x0012EFCC EDX: 0x00000000 ESI: 0x00000000 EDI: 0x01961BA0 EBP: 0x0012F3FC ESP: 0x0012EF90 EFLAGS: 0x00010246 Stack: |
Originally Posted by suʍd xәɯ!Ⴈ
I suggest going through a bit of debugging.
Comment out vehicles and objects, and then go on. Uncomment vehicles, and then go on. Uncomment objects, and then go on. You may find that it's either vehicles or objects crashing it. If it is vehicles, check through the vehicles and make sure all ID's are between 600 and 611. If it is objects, there is probably an invalid object ID. There isn't any specific range for objects so try commenting out half of the objects and then the other half, and get closer until you know exactly what one. |