GetPlayerPos(i, X, Y, Z); //Here we are storing the player position on the variables X, Y, and Z defined previously if (X <= -3915 && X >= -3694 && Y <= 401 && Y >= 37)
new Float:X,Float:Y,Float:Z; GetPlayerPos(killerid,X,Y,Z); oldxx = oldx - distance; oldx2 = oldx + distance; oldyy = oldy + distance; oldy2 = oldy - distance; print("Distanz"); printf("%i",distance); //Distance print("oldxx"); printf("%f",oldxx); //down print("oldx2"); printf("%f",oldx2); //top print("oldyy"); printf("%f",oldyy); //left print("oldy2"); printf("%f",oldy2); //right print("X"); printf("%f",X); //actual x position print("Y"); printf("%f",Y); //actual y position if(X >= oldxx && X <= oldx2 && Y >= oldyy && Y <= oldy2)
[12:06:27] Incomming connection: 192.168.2.100:2028 [12:06:27] [join] Trooper[Y] has joined the server (0:192.168.2.100) [12:06:49] Distanz [12:06:49] 500 [12:06:49] oldxx [12:06:49] -615.161743 [12:06:49] oldx2 [12:06:49] 384.838256 [12:06:49] oldyy [12:06:49] 2529.385253 [12:06:49] oldy2 [12:06:49] 1529.385253 [12:06:49] X [12:06:49] 317.487945 [12:06:49] Y [12:06:49] 2526.640625 [12:06:54] [part] Trooper[Y] has left the server (0:1) |
It just doesn't get called, |
SetTimerEx("checkregion",10000,0,"iffi",killerid,X-500,Y-500,500);