forward destroy(playerid);
SetTimer("destroy", 5000, 0);
public destroy(playerid)
{
TextDrawDestroy(Textdraw0);
TextDrawDestroy(Textdraw1);
TextDrawDestroy(Textdraw2);
TextDrawDestroy(Textdraw4);
TextDrawDestroy(Textdraw5);
TextDrawDestroy(Textdraw6);
TextDrawDestroy(Textdraw8);
TextDrawDestroy(Textdraw9);
TextDrawDestroy(Textdraw10);
TextDrawDestroy(Textdraw11);
TextDrawDestroy(Textdraw12);
return 1;
}
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Originally Posted by Rk_
try TextDrawHideForPlayer.
And note, for what are you using (playerid) argument. just do: forward destroy(); public destroy() { } And what i said above. |
: error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid" : error 017: undefined symbol "playerid"
public destroy()
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
}
forward destroy(playerid);
public destroy(playerid)
{
return 1;
}
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Originally Posted by Rk_
excuse me, use the (playerid) argument again in public function.
DOn't forget to change the forward(). |