Код:
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if (PlayerToPoint(6, playerid,223.5509,187.4713,1003.0313) || PlayerToPoint(6, playerid,255.1670,75.4396,1003.6406)|| PlayerToPoint(3, playerid,258.3244,75.4085,1003.6406) || PlayerToPoint(3, playerid,326.7596,307.0706,999.1484) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
format(string, sizeof(string), "* Officer %s Geht in Dienst, holt seine Marke aus dem Schrank und hofft dass der Tag gut Endet.", sendername);
ProxDetector(2.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 3, 0);
OnDuty[playerid] = 1;
SetPlayerToTeamColor(playerid);
//
if (PlayerInfo[playerid][pRank] == 6)
{
}
else if (PlayerInfo[playerid][pRank] >= 2 && PlayerInfo[playerid][pRank] <= 5)
{
}
else
{
}
SpawnChange[playerid] = 0;
if (PlayerInfo[playerid][pRank] == 1)
SetPlayerArmour(playerid,30);
else if (PlayerInfo[playerid][pRank] == 2)
SetPlayerArmour(playerid,60);
else if (PlayerInfo[playerid][pRank] == 3)
SetPlayerArmour(playerid,90);
else if (PlayerInfo[playerid][pRank] == 4)
SetPlayerArmour(playerid,120);
else if (PlayerInfo[playerid][pRank] == 5)
SetPlayerArmour(playerid,140);
else if (PlayerInfo[playerid][pRank] == 6)
SetPlayerArmour(playerid,180);
PlayerInfo[playerid][pOldArmor] = 100;
//PlayerInfo[playerid][pNewArmor] = 100;
}
else if(OnDuty[playerid]==1)
{
format(string, sizeof(string), "* Officer %s Beendet seinen Dienst fьr Heute und legt seine Sachen in den Schrank.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerToTeamColor(playerid);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 7);
OnDuty[playerid] = 0;
SetPlayerToTeamColor(playerid);
SpawnChange[playerid] = 0;
SetPlayerArmour(playerid,0);
SetPlayerHealth(playerid,100);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Sie sind nicht in der Umkleidung oder an dem Dienstpoint !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || layerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if (PlayerToPoint(6, playerid,237.3724,110.2514,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
format(string, sizeof(string), "* Agent %s Geht in Dienst und holt seine Marke aus dem Schrank und hofft das der Tag gut endet.", sendername);
ProxDetector(3.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 3, 0);
OnDuty[playerid] = 1;
SetPlayerToTeamColor(playerid);
if (PlayerInfo[playerid][pRank] == 6)
{
}
else if (PlayerInfo[playerid][pRank] >= 2 && PlayerInfo[playerid][pRank] <= 5)
{
}
else
{
}
SpawnChange[playerid] = 0;
SpawnPlayer(playerid);
if (PlayerInfo[playerid][pRank] == 1)
SetPlayerArmour(playerid,30);
else if (PlayerInfo[playerid][pRank] == 2)
SetPlayerArmour(playerid,60);
else if (PlayerInfo[playerid][pRank] == 3)
SetPlayerArmour(playerid,90);
else if (PlayerInfo[playerid][pRank] == 4)
SetPlayerArmour(playerid,120);
else if (PlayerInfo[playerid][pRank] == 5)
SetPlayerArmour(playerid,140);
else if (PlayerInfo[playerid][pRank] == 6)
SetPlayerArmour(playerid,180);
PlayerInfo[playerid][pOldArmor] = 100;
//PlayerInfo[playerid][pNewArmor] = 100;
}
else if(OnDuty[playerid]==1)
{
format(string, sizeof(string), "* Agent %s beendet seinen Dienst fьr heute und legt seine Sachen in den Schrank.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerToTeamColor(playerid);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 7);
OnDuty[playerid] = 0;
SetPlayerToTeamColor(playerid);
SpawnChange[playerid] = 0;
SpawnPlayer(playerid);
SetPlayerArmour(playerid,0);
SetPlayerHealth(playerid,100);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Sie sind nicht in der Umkleidung oder an dem Dienstpoint !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Sie Beenden den Heutigen Dienst und kцnnen keine Auftrдge mehr Annehmen.");
JobDuty[playerid] = 0;
Medics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Sie treten in den Dienst und kцnnen den Leuten Helfen.");
JobDuty[playerid] = 1;
Medics += 1;
}
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Sie Schalten die Taxi Lampe aus und Verlassen den Dienst.");
JobDuty[playerid] = 0;
Mechanics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Sie Schalten das Taxi-Licht an und Treten in Dienst.");
JobDuty[playerid] = 1;
Mechanics += 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Sie Brauchen Nicht in Dienst zu Gehen !");
}
}
return 1;
}
If you actually tried to read and comprehend the error you'd understand that you misspelled PlayerInfo.
So sorry, it was outside the window and my eyes aren`t the best at this time (its Midnight in Germany).