#include <a_samp>
new DNBScore;
new WScore;
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
forward UpdateScoreText();
public OnGameModeInit()
{
SetTimer("UpdateScoreText",5000,1);
DNBScore = 0;
WScore = 0;
Textdraw0 = TextDrawCreate(499.000000,103.000000,"Punktestand:");
Textdraw1 = TextDrawCreate(499.000000,127.000000,"Arbeiter:");
Textdraw3 = TextDrawCreate(499.000000,149.000000,"Da Nang Boys:");
TextDrawTextSize(Textdraw0,607.000000,12.000000);
TextDrawTextSize(Textdraw1,607.000000,0.000000);
TextDrawTextSize(Textdraw3,607.000000,0.000000);
TextDrawLetterSize(Textdraw0,0.499999,2.100000);
TextDrawLetterSize(Textdraw1,0.399999,2.000000);
TextDrawLetterSize(Textdraw2,0.399999,1.999999);
TextDrawLetterSize(Textdraw3,0.299999,1.800000);
TextDrawLetterSize(Textdraw4,0.399999,2.000000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0x0000ffcc);
TextDrawColor(Textdraw2,0x0000ffcc);
TextDrawColor(Textdraw3,0xff0000cc);
TextDrawColor(Textdraw4,0xff0000cc);
return 1;
}
public UpdateScoreText()
{
new score1[32];
format(score1,sizeof(score1),"%d",WScore);
TextDrawSetString(Textdraw2,score1);
TextDrawShowForAll(Textdraw2);
new score2[32];
format(score2,sizeof(score2),"%d",DNBScore);
TextDrawSetString(Textdraw4,score2);
TextDrawShowForAll(Textdraw4);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,Text:Textdraw0);
TextDrawShowForPlayer(playerid,Text:Textdraw1);
TextDrawShowForPlayer(playerid,Text:Textdraw3);
return 1;
}
Originally Posted by Danand
Set the code in
|
Textdraw2 = TextDrawCreate(578.000000, 128.000000, "score1");
Textdraw4 = TextDrawCreate(578.000000, 148.000000, "score2");