if(strcmp(cmdtext, "/fix", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new curveh;
new newveh;
new Float:X,Float:Y,Float:Z;
new Float:ang;
curveh = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid,X,Y,Z);
ang = GetPlayerFacingAngle(playerid,ang);
newveh = CreateVehicle(curveh,X,Y,Z,ang,-1,-1,0);
DestroyVehicle(curveh);
PutPlayerInVehicle(playerid,newveh,0);
GivePlayerMoney(playerid, -500);
GameTextForPlayer(playerid, "Fixed ($500)",5000,5);
}else{
GameTextForPlayer(playerid, "You Are Not In A Vehicle To Fix!",5000,5);
}
return 1;
}
if(strcmp(cmdtext, "/fix", true) == 0)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:X,Float:Y,Float:Z,Float:Angle,OldV,OldVM,NewV;
OldV = GetPlayerVehicleID(playerid);
OldVM = GetVehicleModel(OldV);
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerPos(playerid,X,Y,Z+2);
DestroyVehicle(OldV);
NewV = CreateVehicle(OldVM,X,Y,Z,Angle,-1,-1,0);
PutPlayerInVehicle(playerid,NewV,0);
GivePlayerMoney(playerid, -500);
GameTextForPlayer(playerid, "Fixed ($500)",5000,5);
}
else
{
GameTextForPlayer(playerid, "You Are Not In A Vehicle To Fix!",5000,5);
}
return 1;
}
Originally Posted by Rk_
you are destroying it with player in it?
|
if(strcmp(cmdtext, "/fix", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new curveh;
new newveh;
new Float:X,Float:Y,Float:Z;
new Float:ang;
curveh = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid,X,Y,Z);
ang = GetPlayerFacingAngle(playerid,ang);
newveh = CreateVehicle(curveh,X,Y,Z,ang,-1,-1,0);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(curveh);
PutPlayerInVehicle(playerid,newveh,0);
GivePlayerMoney(playerid, -500);
GameTextForPlayer(playerid, "Fixed ($500)",5000,5);
}else{
GameTextForPlayer(playerid, "You Are Not In A Vehicle To Fix!",5000,5);
}
return 1;
}
Originally Posted by OnTop2K9
Because curveh will be the vehicle id not the model.
|