#include <a_samp> #include <core> #include <float> #pragma tabsize 0 #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define PocketMoney 5000 // Amount player recieves on spawn. #define INACTIVE_PLAYER_ID 255 #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands. #define NUMVALUES 4 forward MoneyGrubScoreUpdate(); forward Givecashdelaytimer(playerid); forward SetPlayerRandomSpawn(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); forward SendPlayerFormattedText(playerid, const str[], define); forward public SendAllFormattedText(playerid, const str[], define); new CashScoreOld; new cmd; new strtok;
if(strcmp(cmd, "/givecash", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /givecash [playerid] [amount]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, 0xFFFFFFAA, "USAGE: /givecash [playerid] [amount]"); return 1; } moneys = strval(tmp); //printf("givecash_command: %d %d",giveplayerid,moneys); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys); SendClientMessage(playerid, 0xFFFF00AA, string); format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid); SendClientMessage(giveplayerid, 0xFFFF00AA, string); printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid); } else { SendClientMessage(playerid, 0xFFFF00AA, "Invalid transaction amount."); } } else { format(string, sizeof(string), "%d is not an active player.", giveplayerid); SendClientMessage(playerid, 0xFFFF00AA, string); } return 1; } // PROCESS OTHER COMMANDS return 0; }
D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(337) : error 035: argument type mismatch (argument 1) D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(339) : error 012: invalid function call, not a valid address D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(339) : warning 215: expression has no effect D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(339) : error 017: undefined symbol "idx" D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(339) : error 029: invalid expression, assumed zero D:\Gta sa\GTA San Andreas\gamemodes\sfdm.pwn(339) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors.
Originally Posted by ..::DorkAZoid::..
new cmd;
new strtok; |
Originally Posted by Jefff
Quote:
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