Health Bug/Sync - Caused by scripts? - Printable Version
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Health Bug/Sync - Caused by scripts? -
CBFASI - 31.03.2009
Got a situation on a test server where many the testers are at a poitn where they can shoot each other all day and night without cuasing any health loss, occasional relog fixes this..
My concern is, is this likely to a fault of the scripts in use or something else ??
Some say its related to specfic skins, buts its a bit more random than that.
Any thoughts please...
Thanks..
Cb.
Re: Health Bug/Sync - Caused by scripts? -
(.Aztec); - 31.03.2009
Extremely weird, do you have any godmode functions?
Re: Health Bug/Sync - Caused by scripts? -
Nero_3D - 31.03.2009
maybe they got all the same team and got friendly fire off
Re: Health Bug/Sync - Caused by scripts? -
Dujma - 31.03.2009
That is sync bug. That happen to me 10000 times. Sometimes the other players can be AFK (alt + tab) but there are situations where player is moving and he is not loosing any health.
Re: Health Bug/Sync - Caused by scripts? -
CBFASI - 31.03.2009
No god modes at all and most are trusted players.
I just hoping its something to do with the physical test server.
Sometimes a relog fixes it, or even a death...
Re: Health Bug/Sync - Caused by scripts? -
Dujma - 31.03.2009
Quote:
Originally Posted by CBFASI
No god modes at all and most are trusted players.
I just hoping its something to do with the physical test server.
Sometimes a relog fixes it, or even a death...
|
That usualy happens to me when player is moving like a stone (no running animations). That allways happens after the TogglePlayerControlable, player's animations are not sync with others...
Re: Health Bug/Sync - Caused by scripts? -
CBFASI - 31.03.2009
So this Toggle player controllable could be a primary cause of all of this
(we use it for every exit to ensure that all custom objects get chance to load)