[Help]Drifting system -
gtalover12 - 30.03.2009
hey guys well, i want to make a drifting system for my server just for wen your in a car obviously, and i just cant get this, i can get the angle and display it, but how would i make it add "points" so like, say your angle is 100, your points is 100, then your angle changes to 200, then your points is 300 ect. i just don't know how i would go about doing this, please help

iv'e got this from another help script just to test it out n stuff:
pawn Код:
#include <a_samp>
forward Drift(playerid,vehicleid);
new Drifting[MAX_PLAYERS];
new Float:nx,Float:ny;
new Float:tang;
new Float:ann;
new string[256];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Testing Drift System");
print("--------------------------------------\n");
SetTimer("Drift",200,1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerEnterVehicle(playerid,vehicleid)
{
Drifting[playerid] = 1;
return 1;
}
public OnPlayerExitVehicle(playerid,vehicleid)
{
Drifting[playerid] = 0;
return 1;
}
public Drift(playerid)
{
if(Drifting[playerid] != 0)
{
new Float:x,Float:y,Float:z;
new vehicleid = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, x, y, z);
GetXYInFrontOfPlayer(playerid,nx,nx,10);
tang = atan2(nx-x,ny-y);
GetVehicleZAngle(vehicleid,ann);
format(string,sizeof(string),"a: %.2f Ang %.2f", tang, ann);
GameTextForPlayer(playerid, string, 100, 6);
return 1;
}else return 0;
}
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid)) {
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
Be greatfull if someone would help me, don't say " search " or give me a link to a search params , iv'e been doing it for 3 days and all iv'e found is ppl asking how to do it , just like i am

.. but yeah if someone can help id'e be over the moon, actualy, scratch that, venus. ^^
Thanks
Crazy_Joe
Re: [Help]Drifting system -
FUNExtreme - 30.03.2009
Make a formule like
GetPlayerVehicleZAngle*1.1+25
Re: [Help]Drifting system -
gtalover12 - 30.03.2009
Quote:
Originally Posted by FUNExtreme
Make a formule like
GetPlayerVehicleZAngle*1.1+25
|
:S um ok can you explain to me what this does ? and whare to put it as i'm guessing that i cant just put it anywhare, and how would i go about displaying the points wen they are updated ? thanks for replying
crazy_joe
Re: [Help]Drifting system -
ICECOLDKILLAK8 - 30.03.2009
Quote:
Originally Posted by Cr@zY!_J?E
Quote:
Originally Posted by FUNExtreme
Make a formule like
GetPlayerVehicleZAngle*1.1+25
|
:S um ok can you explain to me what this does ? and whare to put it as i'm guessing that i cant just put it anywhare, and how would i go about displaying the points wen they are updated ? thanks for replying
crazy_joe
|
That was an example lol, You need to do the working out yourself
3 to go
Re: [Help]Drifting system -
Dujma - 30.03.2009
Does the tanges shows?
Re: [Help]Drifting system -
gtalover12 - 30.03.2009
Quote:
Originally Posted by Dujma
Does the tanges shows?
|
yeah, it says the angle like .. "293.9837" bla bla but i want points not angle, iv'e seen yours just like that
Re: [Help]Drifting system -
Dujma - 30.03.2009
Quote:
Originally Posted by Cr@zY!_J?E
Quote:
Originally Posted by Dujma
Does the tanges shows?
|
yeah, it says the angle like .. "293.9837" bla bla but i want points not angle, iv'e seen yours just like that 
|
In my script I use points as variables combined with timer. This are the final points in my script.
pawn Код:
PlayerCurrentPoints[playerid] += ((diference + speed) * bonus);
Those are the points that are shown on top of you screen (GameText) and when you are not drifting for like 3-4 seconds the points are placed in your total points. My system is quite different. It compares vehicle's old angle with new one that is updated with timer.
Re: [Help]Drifting system -
gtalover12 - 30.03.2009
Quote:
Originally Posted by Dujma
Quote:
Originally Posted by Cr@zY!_J?E
Quote:
Originally Posted by Dujma
Does the tanges shows?
|
yeah, it says the angle like .. "293.9837" bla bla but i want points not angle, iv'e seen yours just like that 
|
In my script I use points as variables combined with timer. This are the final points in my script.
pawn Код:
PlayerCurrentPoints[playerid] += ((diference + speed) * bonus);
Those are the points that are shown on top of you screen (GameText) and when you are not drifting for like 3-4 seconds the points are placed in your total points. My system is quite different. It compares vehicle's old angle with new one that is updated with timer.
|
I'm quite new to this float stuff, but as i can see your not going to release such a good script (thats why i'm trying myself) but if i got the angle using this:
pawn Код:
public Drift(playerid)
{
if(Drifting[playerid] != 0)
{
new Float:x,Float:y,Float:z;
new vehicleid = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, x, y, z);
GetXYInFrontOfPlayer(playerid,nx,nx,10);
tang = atan2(nx-x,ny-y);
GetVehicleZAngle(vehicleid,ann);
format(string,sizeof(string),"a: %.2f Ang %f", tang, ann);
GameTextForPlayer(playerid, string, 100, 6);
return 1;
}else return 0;
}
How would i convert the angle i get in "ann" to "points" or "PlayerCurrentPoints[playerid]" this is what i don't understand, like 8 points for 40 degrees (example)
thanks for helping me
crazyjoe
Re: [Help]Drifting system -
Dujma - 30.03.2009
Well I did not covert anything. I just used floats without decimals (%.0f).
Re: [Help]Drifting system -
ICECOLDKILLAK8 - 30.03.2009
Luby released a nice Drift Counter, Just after you made this topic >.>