Got a command(s) /x /y and /z but what i want to do is allow it to be like /x 100 or something cause at the moment it dont let u type values if u type /x it only moves it like 5 for example i want it to be allowed to type values like /x 100 or /y 50 or /z 500 etc.
pawn Код:
if (strcmp("/x", cmdtext, true, 10) == 0)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
SetVehiclePos(GetPlayerVehicleID(playerid),X+5,Y,Z);
return 0;
}
if (strcmp("/y", cmdtext, true, 10) == 0)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
SetVehiclePos(GetPlayerVehicleID(playerid),X,Y+5,Z);
return 0;
}
if (strcmp("/z", cmdtext, true, 10) == 0)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z);
SetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z+5);
return 0;
}
pawn Код:
if(!strcmp("/x", cmdtext, true, 2))
{
new Float:X, Float:Y, Float:Z, Float:dis;
if(cmdtext[2] != 32 || cmdtext[3] == EOS) dis = 5.0;
else dis = floatstr(cmdtext[3]);
if(IsPlayerInAnyVehicle(playerid))
{
new vid = GetPlayerVehicleID(playerid);
GetVehiclePos(vid, X, Y, Z);
SetVehiclePos(vid, X + dis, Y, Z);
}
else
{
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X + dis, Y, Z);
}
return true;
}
if(!strcmp("/y", cmdtext, true, 2))
{
new Float:X, Float:Y, Float:Z, Float:dis;
if(cmdtext[2] != 32 || cmdtext[3] == EOS) dis = 5.0;
else dis = floatstr(cmdtext[3]);
if(IsPlayerInAnyVehicle(playerid))
{
new vid = GetPlayerVehicleID(playerid);
GetVehiclePos(vid, X, Y, Z);
SetVehiclePos(vid, X, Y + dis, Z);
}
else
{
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y + dis, Z);
}
return true;
}
if(!strcmp("/z", cmdtext, true, 2))
{
new Float:X, Float:Y, Float:Z, Float:dis;
if(cmdtext[2] != 32 || cmdtext[3] == EOS) dis = 5.0;
else dis = floatstr(cmdtext[3]);
if(IsPlayerInAnyVehicle(playerid))
{
new vid = GetPlayerVehicleID(playerid);
GetVehiclePos(vid, X, Y, Z);
SetVehiclePos(vid, X, Y, Z + dis);
}
else
{
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z + dis);
}
return true;
}