How to edit a GF script using .ini to use mysql? -
kacperoo - 26.03.2009
Hi all,
I have edited GodFather and I want to edit it. It's using .ini's now. I want it to use mySQL database.
CW-RP or Moderntopia are working awesome, but here I have translated script.
Is it a hard way to edit it?
Can somebody show me how to do it?
Thanks in advance,
Kacper
Re: How to edit a GF script using .ini to use mysql? -
Oxside - 26.03.2009
Its diffucult to make an non based mysql scipt to an based mysql script.
You could try to make an new base mysql scipt and then using ideas and parts of coding of the GF scipt to your
mysql scipt. Try to ask the maker of Modern Topia
Re: How to edit a GF script using .ini to use mysql? -
Dujma - 26.03.2009
Quote:
Originally Posted by Oxside
Its diffucult to make an non based mysql scipt to an based mysql script.
You could try to make an new base mysql scipt and then using ideas and parts of coding of the GF scipt to your
mysql scipt. Try to ask the maker of Modern Topia
|
It is not that difficult to change just login and register system
Re: How to edit a GF script using .ini to use mysql? -
tom_jonez - 26.03.2009
i am currently doing this right now for a ~35k long gm. What i am doing is getting all of the fields from the sql database and the storing them in Players[][pInfo]. pInfo has the same structure as the database. Then for /login i made a command called loadplayervariables which loads the info from the sql db and stores it. OnPlayerDisconnect i have 2 commands. SavePlayerVariables which i need to figure out how to make it better to autosave eveything, right now its just a string. Then i have a command called UnLoadPlayerVariables which sets all of the variables to 0 for the player so theyre reset for the next player. Itll definitely take a while, but i think its worth it
Re: How to edit a GF script using .ini to use mysql? -
Oxside - 26.03.2009
oke.....
login /register maybe not
but the rest....
Re: How to edit a GF script using .ini to use mysql? -
MenaceX^ - 26.03.2009
Strart it from scratch.. Like I did two weeks ago, my 2nd dynamic gamemode (fully mysql based)
GF has many useless things, hontestly.
Re: How to edit a GF script using .ini to use mysql? -
Oxside - 26.03.2009
agree
Re: How to edit a GF script using .ini to use mysql? -
kacperoo - 26.03.2009
Cuz I think that I am too low in PAWN to start creating my own gamemode.
I am good at PHP, so I writed all the CMS for mySQL server, I also know pascal, a bit C++ that's PAWN based on.
I know the structure but I don't know SA-MP functions etc.
Re: How to edit a GF script using .ini to use mysql? -
MenaceX^ - 26.03.2009
Wiki
https://sampwiki.blast.hk/wiki/Main_Page
Re: How to edit a GF script using .ini to use mysql? -
Oxside - 26.03.2009
Quote:
Originally Posted by kacperoo
C++ that's PAWN based on.
|
PAWN is not based on C++
it = C++
It has only one big include!
Quote:
Originally Posted by MenaceX^
|
Useless for him