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[Map] [MAP] Liberty City Explore - Printable Version

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+---- Thread: [Map] [MAP] Liberty City Explore (/showthread.php?tid=70314)

Pages: 1 2


[MAP] Liberty City Explore - Basssss - 23.03.2009

I've maded a little script for a friend of mine, he liked it really and now I put it here. With this script is the whole Liberty City (only that part that is orginal in GTA San Andreas) solid.
My english isn't the best, but I hope you understand it. :P

Cars: 3

Objects: 37









The filterscript version is released! With menu, two cars and a bike. The cars, Sentinels, are tuned with a spoiler. Like the Leone Sentinel from GTA III. You'll find the bike on the roof from the restaurant and the cars on the parking place. The menu opens with /lc and have four different locations in Liberty City.

The download:
.PWN
.AMX

Feel free to add some things, but don't remove something.
Thanks to my friends Wanted, MegaPilot and Kryziek for testing it with me. Thanks to Bruzer18 for helping me with the FS. Also thanks to the DEBUG filterscript, that we used to spawn the vehicles in LC.

Basssss


Re: [MAP] Liberty City Explore - Snyper18 - 23.03.2009

Wow... I was about to do this, but ya beat me Good job man!


Re: [MAP] Liberty City Explore - lavamike - 23.03.2009

Looks cool, I was gonna try this but i thought it might be too many objects :P

You can also use an RC helicopter


Re: [MAP] Liberty City Explore - Remi-X - 24.03.2009

Hi basss, you know me :P
Looks good, but how do you made this? And some parts of the road are normal not in SA, but you made something up there. But its face is upsidedown, so you cant see then where you drive
But is this made in the MTA Map Editor or with someting else? If you want, i will finish the houses to make them solid?


Re: [MAP] Liberty City Explore - Oxside - 24.03.2009

You can simply copy this out your gta sa directory.
Every part of GTA San Andreas Maps are savid in .ipl

find them and convert to pawn and your done!



Re: [MAP] Liberty City Explore - Basssss - 24.03.2009

Quote:
Originally Posted by Bruzer18
Wow... I was about to do this, but ya beat me Good job man!
Thanks.


Quote:
Originally Posted by lavamike
Looks cool, I was gonna try this but i thought it might be too many objects :P

You can also use an RC helicopter
Thanks. But planes and heli's doesn't work in Liberty City, you can't fly with them and you fall when it is possible.


Quote:
Originally Posted by Remi-X
Hi basss, you know me :P
Looks good, but how do you made this? And some parts of the road are normal not in SA, but you made something up there. But its face is upsidedown, so you cant see then where you drive
But is this made in the MTA Map Editor or with someting else? If you want, i will finish the houses to make them solid?
An Map Editor for IPL's. And Liberty City isn't changed, only solid. So the ugly roads are there orginally. :P


Quote:
Originally Posted by Oxside
You can simply copy this out your gta sa directory.
Every part of GTA San Andreas Maps are savid in .ipl

find them and convert to pawn and your done!
Ehm... No.
Most objects aren't walkable, so there wasn't a copy/paste in this map.


Re: [MAP] Liberty City Explore - SpiderPork - 24.03.2009

Pretty nice, but some buildings and objects ruin the look.
But it's still nice, good job.


Re: [MAP] Liberty City Explore - Basssss - 24.03.2009

Quote:
Originally Posted by ʞɹod ɹǝpıds || SpiderPork
Pretty nice, but some buildings and objects ruin the look.
But it's still nice, good job.
I've only made the roads and some more floors solid, Liberty City is in his orginal status. Only solid, nothing more.


Edit: Two little bugs fixed.


Re: [MAP] Liberty City Explore - SpiderPork - 24.03.2009

I know, but the old trees still look ugly. I suggest you add a tree over the old ones.


Re: [MAP] Liberty City Explore - Basssss - 24.03.2009

Quote:
Originally Posted by ʞɹod ɹǝpıds || SpiderPork
I know, but the old trees still look ugly. I suggest you add a tree over the old ones.
I've idea's for things like that, but not for now.


Re: [MAP] Liberty City Explore - Kanji_Suzuki - 24.03.2009

nice work you should make it in to a FS with a TP and some cars


Re: [MAP] Liberty City Explore - Basssss - 25.03.2009

Quote:
Originally Posted by J.Bull
nice work you should make it in to a FS with a TP and some cars
Thanks. But do you know a good tutorial to make a FS?


Re: [MAP] Liberty City Explore - Kanji_Suzuki - 25.03.2009

Quote:
Originally Posted by Basssss
Quote:
Originally Posted by J.Bull
nice work you should make it in to a FS with a TP and some cars
Thanks. But do you know a good tutorial to make a FS?
i take that means u dont do how to make one :/, do you want me to help you make one?



Re: [MAP] Liberty City Explore - Basssss - 25.03.2009

Quote:
Originally Posted by J.Bull
Quote:
Originally Posted by Basssss
Quote:
Originally Posted by J.Bull
nice work you should make it in to a FS with a TP and some cars
Thanks. But do you know a good tutorial to make a FS?
i take that means u dont do how to make one :/, do you want me to help you make one?
I want to learn it and create it by my own.


Re: [MAP] Liberty City Explore - Kanji_Suzuki - 25.03.2009

ok np


Re: [MAP] Liberty City Explore - FrazZ - 25.03.2009

All I have to say is lol. Nice work!


Re: [MAP] Liberty City Explore - Oxside - 26.03.2009

How to make an FS:
1. open pawno with an new file
2. Delete: OnGameModeInit & OnGameModeExit
3. Paste the objects under: OnFiltersciptInit
4. You COULD Reomve the rest of functions!
5. Save your .pwn file in the filterscipts directory
6 compile it
7 go to your server.cfg
8 add the name of the filterscipt on the filterscipts line!

Empty Filterscipt: http://pastebin.com/f380b90f4


Re: [MAP] Liberty City Explore - Snyper18 - 28.03.2009

Quote:
Originally Posted by Oxside
How to make an FS:
1. open pawno with an new file
2. Delete: OnGameModeInit & OnGameModeExit
3. Paste the objects under: OnFiltersciptInit
4. You COULD Reomve the rest of functions!
5. Save your .pwn file in the filterscipts directory
6 compile it
7 go to your server.cfg
8 add the name of the filterscipt on the filterscipts line!

Empty Filterscipt: http://pastebin.com/f380b90f4
Im helping him make it, so yeh XD


Re: [MAP] Liberty City Explore - Basssss - 28.03.2009

The FS is completed, but I've this problem again... But now with saving the post.


Re: [MAP] Liberty City Explore - Oxside - 29.03.2009

Quote:
Originally Posted by Basssss
The FS is completed, but I've this problem again... But now with saving the post.
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