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CreateObject - Printable Version

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+---- Thread: CreateObject (/showthread.php?tid=70098)



CreateObject - Martinike - 22.03.2009

I have GodFather, and i have object codes, i dont know where i do add object codes?
Код:
CreateObject(1555, 1779.832275, -1941.625854, 12.571463, 0.0000, 0.0000, 0.0000);
CreateObject(1270, 1807.094116, -1904.528687, 13.423203, 0.0000, 0.0000, 90.0000);
CreateObject(1232, 1831.704468, -1876.899170, 15.209284, 0.0000, 0.0000, 0.0000);
CreateObject(1232, 1833.935547, -1850.950806, 15.026390, 0.0000, 0.0000, 0.0000);
CreateObject(1270, 1807.252441, -1907.888672, 13.420627, 0.0000, 0.0000, 269.9999);
CreateObject(1270, 1807.190674, -1911.559570, 13.417982, 0.0000, 0.0000, 0.0000);
CreateObject(1270, 1806.937866, -1915.895752, 13.414990, 0.0000, 0.0000, 0.0000);
CreateObject(1270, 1807.205566, -1923.162109, 13.409472, 0.0000, 0.0000, 0.0000);
CreateObject(17566, 1777.913086, -1941.538086, 14.285986, 0.0000, 0.0000, 90.0000);
CreateObject(17566, 1774.017944, -1941.551147, 14.287930, 0.0000, 0.0000, 90.0000);
CreateObject(17566, 1770.340088, -1941.538574, 14.289686, 0.0000, 0.0000, 90.0000);
CreateObject(17566, 1768.812500, -1939.625000, 14.284357, 0.0000, 0.0000, 348.7500);
CreateObject(17566, 1769.281982, -1937.245117, 14.287418, 0.0000, 0.0000, 348.7500);
CreateObject(17566, 1779.759399, -1941.433228, 14.332169, 0.0000, 0.0000, 90.0000);
Where i add? I finded "CreateObject" and text not found.. ?


Re: CreateObject - pspleo - 22.03.2009

OnGameModeInit.

Leopard


Re: CreateObject - Martinike - 22.03.2009

i have found, and ? ..


Re: CreateObject - [MM]Murphy - 22.03.2009

Did you included them?

Type #include <a_objects> at the beginning of your script.


Re: CreateObject - pspleo - 22.03.2009

Quote:
Originally Posted by Murphy.
Did you included them?

Type #include <a_objects> at the beginning of your script.
Is it very unneeded. a_samp already has #include <a_objects>.

Quote:
Originally Posted by Martinike
i have found, and ? ..
pawn Код:
public OnGameModeInit()
{
  //all your CreateObjects here
}