if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Uncuffed by %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); PlayerCuffed[giveplayerid] = 0; } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } }//not connected return 1; }
Originally Posted by tunetu
Help I have a problem with /uncuff command this is the script:
Код:
if(strcmp(cmd, "/uncuff", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /uncuff [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Uncuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid]) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* You were Uncuffed by %s.", sendername); SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You Uncuffed %s.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); PlayerCuffed[giveplayerid] = 0; } else { SendClientMessage(playerid, COLOR_GREY, " That player isn't Tied up !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " That player is not near you !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " That player is Offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !"); } }//not connected return 1; } |
if(!strcmp(cmd,"/uncuff",true))
{
if(PlayerInfo[playerid][pMember]!=1||PlayerInfo[playerid][pLeader]!=1) return SendClientMessage(playerid,COLOR_GREY,"You are not a cop");
cmd=strtok(cmdtext,idx);
if(!strlen(cmd)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /cuff [id]");
id=ReturnUser(cmd);
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_GREY,"This player isn't connected");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(!PlayerToPoint(8,id,x,y,z)) return SendClientMessage(playerid,COLOR_GREY,"This person has to be close enough to you.");
if(!PlayerCuffed[giveplayerid]) return SendClientMessage(playerid,COLOR_GREY,"Player is already cuffed");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
return 1;
}
if(!strcmp(cmd,"/uncuff",true))
{
if(PlayerInfo[playerid][pMember]!=1||PlayerInfo[playerid][pLeader]!=1) return SendClientMessage(playerid,COLOR_GREY,"You are not a cop");
cmd=strtok(cmdtext,idx);
if(!strlen(cmd)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /cuff [id]");
id=ReturnUser(cmd);
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_GREY,"This player isn't connected");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
if(!PlayerToPoint(8,id,x,y,z)) return SendClientMessage(playerid,COLOR_GREY,"This person has to be close enough to you.");
if(!PlayerCuffed[giveplayerid]) return SendClientMessage(playerid,COLOR_GREY,"Player is already cuffed");
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You were Uncuffed by %s.", sendername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(id, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(id, 1);
PlayerCuffed[id] = 0;
return 1;
}