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[FilterScript] [FS] Weaopn's system - enduring. - Printable Version

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+--- Thread: [FilterScript] [FS] Weaopn's system - enduring. (/showthread.php?tid=69876)



[FS] Weaopn's system - enduring. - CamelJoe - 21.03.2009

Weapns system - enduring
this my the first post here,i make weapon system, the weapon system saved after your Disc,Kill,Spawn.
to buy card to the ammu shop: /bt
to buy weapon in the ammu ship: /bw
to sea your weapons: /myweapons
to drop wepon: /dropweapon

after you download the filterscript put the file: "Weapons", to scriptfiles.
and the "WeaponSystem.amx" to filterscript, after edit the "server.cfg".

in the system your can to change the price at easily:

Here You change the price:

#define WeaponPrice1 30000 //Sawn Price
#define WeaponPrice2 25000 // MicroMSG Price
#define WeaponPrice3 6000 // Tec9 Price
#define WeaponPrice4 8000 // M4 Price
#define WeaponPrice5 10000 // MP5 Price
#define WeaponPrice6 30000 // AK47 Price
#define WeaponPrice7 1000 // Colt 45 Price
#define ArmourPrice 300000 // Armour Price
#define TickPrice 3000 // Tick Price
here your set the ammo in the weapon:

//Ammo's
#define WeaponAmmo1 100 // Sawn Ammo
#define WeaponAmmo2 200 // MicroMSG Ammo
#define WeaponAmmo3 200 // Tec9 Ammo
#define WeaponAmmo4 200 // M4 Ammo
#define WeaponAmmo5 100 // MP5 Ammo
#define WeaponAmmo6 50 // AK47 Ammo
#define WeaponAmmo7 300 // Colt 45 Ammo
to set float armour:

//Armour (%).
#define ArmourSetTo 0.0 // Armour

Download:
http://rapidshare.com/files/21788953..._V_3..zip.html - new mirror

and sorry on my bad english


Re: [FS] Weaopn's system - enduring. - or_yagoda - 21.03.2009

Add pastbin link


Re: [FS] Weaopn's system - enduring. - BlueRey - 21.03.2009

Tnx roy =]
God Job.


Re: [FS] Weaopn's system - enduring. - Amit_B - 21.03.2009

Nice work =]


Re: [FS] Weaopn's system - enduring. - HaYaBuSa - 21.03.2009

nice script


Re: [FS] Weaopn's system - enduring. - Chaprnks - 22.03.2009

Very interesting, saves weapons without any "GetPlayerWeaponData".

Just wondering, why do you use a checkpoint streamer with only one checkpoint created?


Re: [FS] Weaopn's system - enduring. - Basss - 22.03.2009

naaaaaais thx


Re: [FS] Weaopn's system - enduring. - Kanji_Suzuki - 22.03.2009

nice man xD


Re: [FS] Weaopn's system - enduring. - or_yagoda - 23.03.2009

Quote:
Originally Posted by ǝɹoɯ‾ʎ
Very interesting, saves weapons without any "GetPlayerWeaponData".

Just wondering, why do you use a checkpoint streamer with only one checkpoint created?
Because its easyer the create cheackpoints with streamer
*sorrey for my bead english...


Re: [FS] Weaopn's system - enduring. - Zachi_M - 24.03.2009

Very good script

Good job roy.