GetPlayerInterior wtf - Printable Version
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GetPlayerInterior wtf -
GTA_Rules - 17.03.2009
Hi,
I really really don't get what I'm doing wrong.
Код:
if(strcmp(cmd, "/weapmenu", true) == 0) {
if(GetPlayerInterior(playerid)== 7)
{
ShowMenuForPlayer(Weapons,playerid);
SendClientMessage(playerid, COLOR_WHITE,"WHY ISNT THIS MENU WORKING");
}
if(GetPlayerInterior(playerid)==0)
{
SendClientMessage(playerid, COLOR_GREY,"You must be in /ammunation to use this command!");
}
return 1;
}
This should only display when he's in ammunation (which is interior ID : 7).
When I type /weapmenu in interior 0 (outside) it says what it should. (You must be blabla).
Altough when I'm in /ammunation it's not doing anything. Nor showing the menu, nor showing the message.
Here's a little screenshot:
NOTE: The grey message and the you will be teleported in 5 seconds were sent when I was in the normal world (this isn't a bug).
Please help me!
Thanks
EDIT: The intendation keeps fucking when I post this.
Re: GetPlayerInterior wtf -
thuron - 17.03.2009
i think you should save your position in the interior, and add
Код:
if(PlayerToPoint(DISTANCE,playerid,X, Y, Z))
and then the menu, or
Код:
if(!PlayerToPoint(DISTANCE,playerid,X, Y, Z))
and then an message that you have to be in there. (check the ! before playertopoint)
i hope it works
Re: GetPlayerInterior wtf -
GTA_Rules - 17.03.2009
What does the ! do?
Re: GetPlayerInterior wtf -
MenaceX^ - 17.03.2009
Don't make more if statement, you can simply do else instead.
Re: GetPlayerInterior wtf -
thuron - 17.03.2009
it makes playertopoint to if playerisNOTto point, symply with a !
Re: GetPlayerInterior wtf -
GTA_Rules - 18.03.2009
It worked :P I cannot thank you enough!
Re: GetPlayerInterior wtf -
MenaceX^ - 18.03.2009
What did you do?
Re: GetPlayerInterior wtf -
GTA_Rules - 18.03.2009
Used PlayerToPoint
Re: GetPlayerInterior wtf -
CruncH - 18.03.2009
Код:
if(strcmp(cmd, "/weapmenu", true) == 0) {
if(GetPlayerInterior(playerid) != 7 )return SendClientMessage(playerid, COLOR_GREY,"You must be in /ammunation to use this command!");
return ShowMenuForPlayer(Weapons,playerid);
}
try that.