if(strcmp(cmd, "/lock", true) == 0) { new carid=GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehicleLocked[carid] == 0) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"trancou as portas do seu veнculo."); } else { PlayerActionMessage(playerid,15.0,"trancou as portas do seu veнculo."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veн culo Trancado"); VehicleLocked[carid] = 1; VehicleLockedPlayer[playerid] = carid; } } else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new Float ![]() if(VehicleLockedPlayer[playerid] != 999) { GetVehiclePos(VehicleLockedPlayer[playerid], x, y, z); } if(VehicleLocked[VehicleLockedPlayer[playerid]]) { if(PlayerToPoint(5.0,playerid,x,y,z)) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"destrancou as portas do seu veнculo."); } else { PlayerActionMessage(playerid,15.0,"destrancou as portas do seu veнculo."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veн culo Destrancado"); VehicleLocked[VehicleLockedPlayer[playerid]] = 0; VehicleLockedPlayer[playerid] = 999; } else { SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Nгo estбs num veнculo!"); } } } return 1; } |
if(strcmp(cmd, "/lock", true) == 0)
{
new carid=GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(VehicleLocked[carid] != 0)
return 1;
PlayerActionMessage(playerid,15.0,"trancou as portas do seu veнculo.");
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veнculo Trancado");
VehicleLocked[carid] = 1;
VehicleLockedPlayer[playerid] = carid;
// lock for all players
for (new i = 0; i < MAX_PLAYERS; i++)
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
return 1;
}
else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new Float:x,Float:y,Float:z;
if(VehicleLockedPlayer[playerid] != 999)
GetVehiclePos(VehicleLockedPlayer[playerid], x, y, z);
if(VehicleLocked[VehicleLockedPlayer[playerid]] == 0)
return 1;
if(!PlayerToPoint(5.0,playerid,x,y,z))
return SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Nгo estбs num veнculo!");
PlayerActionMessage(playerid,15.0,"destrancou as portas do seu veнculo.");
// unlock for all players
for (new i = 0; i < MAX_PLAYERS; i++)
SetVehicleParamsForPlayer(VehicleLockedPlayer[playerid], i, 0, 0);
SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veнculo Destrancado");
VehicleLocked[VehicleLockedPlayer[playerid]] = 0;
VehicleLockedPlayer[playerid] = 999;
return 1;
}
return 1;
}
if(strcmp(cmd, "/lock", true) == 0) { new carid=GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehicleLocked[carid] != 0) return 1; PlayerActionMessage(playerid,15.0,"trancou as portas do seu veнculo."); SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veн culo Trancado"); VehicleLocked[carid] = 1; VehicleLockedPlayer[playerid] = carid; // lock for all players for (new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playe rid), i, 0, 1); } else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new Float ![]() if(VehicleLockedPlayer[playerid] != 999) GetVehiclePos(VehicleLockedPlayer[playerid], x, y, z); if(VehicleLocked[VehicleLockedPlayer[playerid]] == 0) return 1; if(!PlayerToPoint(5.0,playerid,x,y,z)) return SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Nгo estбs num veнculo!"); PlayerActionMessage(playerid,15.0,"destrancou as portas do seu veнculo."); // unlock for all players for (new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(VehicleLockedPlayer[playerid], i, 0, 0); SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"Veн culo Destrancado"); VehicleLocked[VehicleLockedPlayer[playerid]] = 0; VehicleLockedPlayer[playerid] = 999; return 1; } return 1; } |
C:\Documents and Settings\Proprietбrio\Ambiente de trabalho\Opadrinho\gamemodes\crp.pwn(8555) : warning 217: loose indentation |