|
if (gTeam[playerid] == TEAM_GROVE) { |
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(strcmp(name,"Frazz",true) == 0)
{
MoveObject(...,...,...,...);
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
//-------------------------------[FrazZ's Gate]---------------------------------
if(strcmp(cmd, "/fgateopen", true) == 0) { // Edit the /eup to your elevator command.
if (PlayerInfo[playerid][pAdmin] >= 1337)
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(strcmp(name,"FrazZ",true) == 0)
MoveObject(frazzgate,1535.32,-1451.32,9.70,2.00); // Put your cords in here
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
return 1;
}
if(strcmp(cmd, "/fgateclose", true) == 0) { // Same deal as before
if (PlayerInfo[playerid][pAdmin] >= 1337)
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(strcmp(name,"FrazZ",true) == 0)
MoveObject(frazzgate,1535.32,-1451.32,15.00,2.00); // Same deal as before
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
return 1;
}
|
Originally Posted by [NT
Zer0 ]
why don't you look through the basics of scripting in the pawn-lang.pdf? Your answer is quite a beginners question.. Brackets |
|
Originally Posted by MenaceX^
GF and pen just have many useless things.... Check it out.
|
//-------------------------------[FrazZ's Gate]---------------------------------
if(strcmp(cmd, "/fgateopen", true) == 0) { // Edit the /eup to your elevator command.
(
new name[MAX_PLAYER_NAME];
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(strcmp(name,"FrazZ",true) == 0)
{
GetPlayerName(playerid,playername,sizeof(playername));
MoveObject(frazzgate,1535.32,-1451.32,9.70,2.00); // Put your cords in here
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
return 1;
}
if(strcmp(cmd, "/fgateclose", true) == 0) { // Same deal as before
{
new name[MAX_PLAYER_NAME];
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(strcmp(name,"FrazZ",true) == 0)
{
GetPlayerName(playerid,playername,sizeof(playername));
MoveObject(frazzgate,1535.32,-1451.32,15.00,2.00); // Same deal as before
}
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
return 1;
}