if (gTeam[playerid] == TEAM_GROVE) { |
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(strcmp(name,"Frazz",true) == 0)
{
MoveObject(...,...,...,...);
}
else
{
SendClientMessage(playerid, COLOR_RED, "No");
}
//-------------------------------[FrazZ's Gate]--------------------------------- if(strcmp(cmd, "/fgateopen", true) == 0) { // Edit the /eup to your elevator command. if (PlayerInfo[playerid][pAdmin] >= 1337) new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); if(strcmp(name,"FrazZ",true) == 0) MoveObject(frazzgate,1535.32,-1451.32,9.70,2.00); // Put your cords in here } else { SendClientMessage(playerid, COLOR_RED, "No"); } return 1; } if(strcmp(cmd, "/fgateclose", true) == 0) { // Same deal as before if (PlayerInfo[playerid][pAdmin] >= 1337) new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); if(strcmp(name,"FrazZ",true) == 0) MoveObject(frazzgate,1535.32,-1451.32,15.00,2.00); // Same deal as before } else { SendClientMessage(playerid, COLOR_RED, "No"); } return 1; }
Originally Posted by [NT
Zer0 ]
why don't you look through the basics of scripting in the pawn-lang.pdf? Your answer is quite a beginners question.. Brackets |
Originally Posted by MenaceX^
GF and pen just have many useless things.... Check it out.
|
//-------------------------------[FrazZ's Gate]--------------------------------- if(strcmp(cmd, "/fgateopen", true) == 0) { // Edit the /eup to your elevator command. ( new name[MAX_PLAYER_NAME]; if (PlayerInfo[playerid][pAdmin] >= 1337) { if(strcmp(name,"FrazZ",true) == 0) { GetPlayerName(playerid,playername,sizeof(playername)); MoveObject(frazzgate,1535.32,-1451.32,9.70,2.00); // Put your cords in here } } else { SendClientMessage(playerid, COLOR_RED, "No"); } return 1; } if(strcmp(cmd, "/fgateclose", true) == 0) { // Same deal as before { new name[MAX_PLAYER_NAME]; if (PlayerInfo[playerid][pAdmin] >= 1337) { if(strcmp(name,"FrazZ",true) == 0) { GetPlayerName(playerid,playername,sizeof(playername)); MoveObject(frazzgate,1535.32,-1451.32,15.00,2.00); // Same deal as before } } } else { SendClientMessage(playerid, COLOR_RED, "No"); } return 1; }