How to put a text on the screen? - Printable Version
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How to put a text on the screen? -
Zack9764 - 15.03.2009
I want to make one of those texts were they stay on the screen and never dissappear like they're in a corner or something.
Can someone give me the code and coords to have one in the bottom left corner please? Thanks.
Re: How to put a text on the screen? -
FrazZ - 15.03.2009
First of all your should search, but if that doesnt help use the wiki. Its there for a reason.
Re: How to put a text on the screen? -
StrickenKid - 16.03.2009
Just Search On The Wiki For "TextDraws" it will tell you everything you need to know!
Re: How to put a text on the screen? -
Pyrokid - 16.03.2009
https://sampwiki.blast.hk/wiki/TextDrawCreate
There's also many filterscripts on this forum that let you create textdraws in-game.
Re: How to put a text on the screen? -
Mikep - 16.03.2009
Quote:
Originally Posted by [Fackin'
|
Tried it, it's easier to do by hand than fucking around trying to get that thing to work.
Re: How to put a text on the screen? -
Norn - 16.03.2009
Quote:
Originally Posted by Mikep
Quote:
Originally Posted by [Fackin'
|
Tried it, it's easier to do by hand than fucking around trying to get that thing to work.
|
Bullshit, TD editor is the most easiest filterscript to use ever. Simple yet effective.
Re: How to put a text on the screen? -
maij - 16.03.2009
i used one of those randomly, and the first thing i encountered, is how easy it is to use, so i agree with Norn/
also Zack9764 , is your problem solved now?
Re: How to put a text on the screen? -
Zack9764 - 16.03.2009
No!! not that, I need to know how to find the coordinates.
Re: How to put a text on the screen? -
[RP]Rav - 16.03.2009
simple math, x and y coordinates.. it's a process of trial and error
the higher the x value, the more to the right the textdraw appears
the higher the y value, the lower the textdraw appears (which is weird, but that's the way it works)
Re: How to put a text on the screen? -
MenaceX^ - 16.03.2009
Use Seif_Text.
He has four new texts style (Like GameText) but as textdraws.
The format works exactly like the GameTextForPlay.er