[FilterScript] [FS] Tuned Car Spawning V. 1.5 - Printable Version
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+--- Thread: [FilterScript] [FS] Tuned Car Spawning V. 1.5 (
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[FS] Tuned Car Spawning V. 1.5 -
Weed_ - 15.03.2009
Tuned Cars Spawning V.1.5
Features
Spawn a tuned car with a simple command
/elegy, /sultan, /stratum, /uranus, /flash and /jester
New commands : /infernus /blade /savanna
Costes money money
Credits
Weed_ (Scripting)
Sa:MP Wiki (Component IDs)
Download
Pastebin
Re: [FS] Tuned Car Spawning -
Mr_LeaDeR - 15.03.2009
You should do more example: /infernus ...etc and also make that when somebody types , to lose money..I can do it for updates
BTW:good job
Re: [FS] Tuned Car Spawning -
Weed_ - 15.03.2009
Quote:
Originally Posted by Mr_LeaDeR
You should do more example: /infernus ...etc and also make that when somebody types , to lose money..I can do it for updates
BTW:good job
|
I'll do that in next version : Add more cars, and cost money -5000$ per car
Re: [FS] Tuned Car Spawning V. 1.5 -
Weed_ - 15.03.2009
New Version V.1.5
Check the first post for more info
Re: [FS] Tuned Car Spawning V. 1.5 -
paweltbg94 - 31.10.2009
Код:
new interior = GetPlayerInterior(playerid);
if (interior > 0) return SendClientMessage(playerid, COLOR_RED, "You can't spawn cars here!");
Should have something like this to block spawning cars in buildings.
Re: [FS] Tuned Car Spawning V. 1.5 -
Elias_Haddad - 06.04.2012
Plzz Add New Link Man