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[FilterScript] [FS] Tuned Car Spawning V. 1.5 - Printable Version

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+--- Thread: [FilterScript] [FS] Tuned Car Spawning V. 1.5 (/showthread.php?tid=69084)



[FS] Tuned Car Spawning V. 1.5 - Weed_ - 15.03.2009

Tuned Cars Spawning V.1.5
Features

Spawn a tuned car with a simple command
/elegy, /sultan, /stratum, /uranus, /flash and /jester
New commands : /infernus /blade /savanna
Costes money money

Credits

Weed_ (Scripting)
Sa:MP Wiki (Component IDs)

Download



Pastebin


Re: [FS] Tuned Car Spawning - Mr_LeaDeR - 15.03.2009

You should do more example: /infernus ...etc and also make that when somebody types , to lose money..I can do it for updates

BTW:good job


Re: [FS] Tuned Car Spawning - Weed_ - 15.03.2009

Quote:
Originally Posted by Mr_LeaDeR
You should do more example: /infernus ...etc and also make that when somebody types , to lose money..I can do it for updates

BTW:good job
I'll do that in next version : Add more cars, and cost money -5000$ per car


Re: [FS] Tuned Car Spawning V. 1.5 - Weed_ - 15.03.2009

New Version V.1.5
Check the first post for more info


Re: [FS] Tuned Car Spawning V. 1.5 - paweltbg94 - 31.10.2009

Код:
new interior = GetPlayerInterior(playerid);
	if (interior > 0) return SendClientMessage(playerid, COLOR_RED, "You can't spawn cars here!");
Should have something like this to block spawning cars in buildings.



Re: [FS] Tuned Car Spawning V. 1.5 - Elias_Haddad - 06.04.2012

Plzz Add New Link Man