#include <a_samp> #define COLOR_GREY 0xAFAFAFAA #define COLOR_BLUE 0x95DFECFF #define COLOR_DIS_RED 0xFF0000FF #define COLOR_CON_GREEN 0x00FF00FF #define COLOR_RED 0xAA3333AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_SPAWN 0xFF8C55FF #define COLOR_LIGHTBLUE 0x6DC5F3FF #define COLOR_ADMIN 0xFF0000FF #define COLOR_SAY 0x2986CEFF #define COLOR_SYSGREY 0xC6BEBDFF #define COLOR_BLACK 0x000000FF #define COLOR_JOIN 0x74E80099 #define COLOR_WARN 0xBE615099 #define COLOR_RACE 0x00BBBB99 #define COLOR_KRED 0xFF0000FF #if defined FILTERSCRIPT public OnFilterScriptInit() { UsePlayerPedAnims(); return 1; } public OnFilterScriptExit() { return 1; } #else main() { } #endif public OnGameModeInit() { UsePlayerPedAnims(); Sniper_Rifle = CreatePickup(358, 2, 267.8414,1411.7373,10.4771); Shotgun = CreatePickup(351, 2, 267.4356,1413.4476,10.4709); Flame = CreatePickup(361, 2, 267.1187,1415.1340,10.4721); } public OnPlayerCommandText(playerid,cmdtext[]) { //DMFACTORY--------------------------------------------------------------------- if( !strcmp(cmdtext,"/deathmatch",true )) { SetPlayerPos(playerid,262.5633,1413.5773,10.4977); SetPlayerWorldBounds(playerid, 315.3026, 81.74512, 1518.124, 1331.278); SendClientMessage(playerid, COLOR_GREY, "Welcome To The Deathmatch, TO EXIT TYPE /exit !otherwise you will not leave :P"); GameTextForPlayer(playerid,"Death Match TO LEAVE TYPE /EXIT otherwise you will not leave :P",6000,5); ResetPlayerWeapons(playerid); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); return 1; } //DMSEAEND---------------------------------------------------------------------- else if (strcmp(cmdtext, "/exit", true)==0) { SetPlayerInterior(playerid, 0); SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000); ResetPlayerWeapons(playerid); SetPlayerArmour(playerid,0); SetPlayerHealth(playerid,100); SetPlayerPos(playerid,405.2699,2531.5386,16.5633); return 1; } return 0; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == Sniper_Rifle) { GivePlayerWeapon(playerid, 34, 1000); } if(pickupid == Shotgun) { GivePlayerWeapon(playerid, 26, 1000); } if(pickupid == flame) { GivePlayerWeapon(playerid, 37, 9999); } return 1; }
C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(51) : error 017: undefined symbol "Sniper_Rifle" C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(52) : error 017: undefined symbol "Shotgun" C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(53) : error 017: undefined symbol "Flame" C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(87) : error 017: undefined symbol "Sniper_Rifle" C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(91) : error 017: undefined symbol "Shotgun" C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(95) : error 017: undefined symbol "flame" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.
new Sniper_Rifle;
new Shotgun;
new Flame;
new Sniper_Rifle;
new Shotgun;
new flame;
Originally Posted by Zoopaman
in the beginning of your script (out of all the callbacks)
pawn Код:
![]() Also, harly is wrong. |
new Sniper_Rifle;
new Shotgun;
new Flame;
Originally Posted by CAMERON_BANFIELD
C:\Documents and Settings\Cameron Banfield\Desktop\DM.pwn(9
![]() |
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_BLUE 0x95DFECFF
#define COLOR_DIS_RED 0xFF0000FF
#define COLOR_CON_GREEN 0x00FF00FF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SPAWN 0xFF8C55FF
#define COLOR_LIGHTBLUE 0x6DC5F3FF
#define COLOR_ADMIN 0xFF0000FF
#define COLOR_SAY 0x2986CEFF
#define COLOR_SYSGREY 0xC6BEBDFF
#define COLOR_BLACK 0x000000FF
#define COLOR_JOIN 0x74E80099
#define COLOR_WARN 0xBE615099
#define COLOR_RACE 0x00BBBB99
#define COLOR_KRED 0xFF0000FF
#if defined FILTERSCRIPT
new Sniper_Rifle;
new Shotgun;
new Flame;
public OnFilterScriptInit()
{
UsePlayerPedAnims();
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeInit()
{
UsePlayerPedAnims();
Sniper_Rifle = CreatePickup(358, 2, 267.8414,1411.7373,10.4771);
Shotgun = CreatePickup(351, 2, 267.4356,1413.4476,10.4709);
Flame = CreatePickup(361, 2, 267.1187,1415.1340,10.4721);
}
public OnPlayerCommandText(playerid,cmdtext[])
{
//DMFACTORY---------------------------------------------------------------------
if( !strcmp(cmdtext,"/deathmatch",true ))
{
SetPlayerPos(playerid,262.5633,1413.5773,10.4977);
SetPlayerWorldBounds(playerid, 315.3026, 81.74512, 1518.124, 1331.278);
SendClientMessage(playerid, COLOR_GREY, "Welcome To The Deathmatch, TO EXIT TYPE /exit !otherwise you will not leave :P");
GameTextForPlayer(playerid,"Death Match TO LEAVE TYPE /EXIT otherwise you will not leave :P",6000,5);
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
//DMSEAEND----------------------------------------------------------------------
else if (strcmp(cmdtext, "/exit", true)==0)
{
SetPlayerInterior(playerid, 0);
SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid,0);
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,405.2699,2531.5386,16.5633);
return 1;
}
return 0;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Sniper_Rifle)
{
GivePlayerWeapon(playerid, 34, 1000);
}
if(pickupid == Shotgun)
{
GivePlayerWeapon(playerid, 26, 1000);
}
if(pickupid == Flame)
{
GivePlayerWeapon(playerid, 37, 9999);
}
return 1;
}