Код:
PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
public NearGate()
{
for(new i=0; i<MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
{
//Main Gate
if(PlayerToPoint(30.0,i,-1047.984863, -1315.768066, 130.353226))//
{
MoveObject(move1,-1047.984863, -1315.768066, 124.853226,4);
}else{
MoveObject(move1,-1047.984863, -1315.768066, 130.353226,4);
}
//Viktor Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move2,-1190.812378, -1212.870483, 124.992142,4);
}else{
MoveObject(move2,-1190.812378, -1212.870483, 130.992142,4);
}
//BarakS Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move3,-1190.812378, -1212.870483, 130.992142,4);
}else{
MoveObject(move3,-1191.465698, -1195.851440, 130.992142,4);
}
//Joe Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move4,-1191.521240, -1179.036987, 130.867172,4);
}else{
MoveObject(move4,-1191.521240, -1179.036987, 125.117172,4);
}
//KipoD Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move5,-1191.521240, -1179.036987, 130.867172,4);
}else{
MoveObject(move5,-1095.360718, -1175.257568, 125.242142,4);
}
//Xtreme Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move6,-1094.274658, -1265.227539, 129.142105,4);
}else{
MoveObject(move6,-1094.274658, -1265.227539, 125.392105,4);
}
//Ap Gate
if(PlayerToPoint(30.0,i,-1190.812378, -1212.870483, 130.992142))//
{
MoveObject(move7,-1164.569946, -946.437744, 128.267548,4);
}else{
MoveObject(move7,-1164.569946, -946.437744, 137.017548,4);
}
}
}
}
return 1;
}
You need a timer on that public and use else if or the server will always check if the first condition is completed and if it is it will be used and if it is not it will just stick to that condition