Animation freezes*********?? xD - Printable Version
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+---- Thread: Animation freezes*********?? xD (
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Animation freezes*********?? xD -
introzen - 10.03.2009
I got this command:
Code:
dcmd_r(playerid, params[])
{
if(PlayerInfo[playerid][pMember] != 1) return 1;
if(params[0] == 0) return SendClientMessage(playerid,COLOR_DARKRED,"Usage: /r <message>");
for ( new i = 0; i < MAX_PLAYERS; i++ )
{
if(PlayerInfo[i][pMember] == 1)
{
new pName[MAX_PLAYER_NAME],string[256];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"((Radio %s: %s))",pName,params[0]);
ApplyAnimation(playerid,"ped","phone_talk",6.0,0,1,1,0,1000);
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
return 1;
}
It's supposed to be working like this:
/r <message>
then player will apply a animation that causes his right hand to go up to his ear and down...
BUT, when the hand goes up the player gets frozen...
I don't want it to be like that. I want the player be able to run at the same time as the animation...
Help please? =)
Re: Animation freezes*********?? xD -
Yaheli_Faro - 10.03.2009
pawn Code:
ApplyAnimation(playerid,"ped","phone_talk",6.0,0,1,1,0,1000);
ApplyAnimation(playerid, animlib[], animname[], Float:fS, opt1, opt2, opt3, opt4, opt5)
Try
pawn Code:
ApplyAnimation(playerid,"ped","phone_talk",6.0,0,1,1,0,1000);
And if that doesn't work change opt4 to 1 and see if it works.
Re: Animation freezes*********?? xD -
introzen - 10.03.2009
Already tested that... Don't work
Re: Animation freezes*********?? xD -
KeyWay - 16.06.2009
Id like to know that too...
Re: Animation freezes*********?? xD -
Š”itisOnHuora - 18.02.2010
Quote:
Originally Posted by KeyWay
Id like to know that too...
|
Me too? ANyone?