Pawno-Compiler crashes - Printable Version
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Pawno-Compiler crashes -
virtualmarc - 07.03.2009
When I want to compile my script the Pawno-Compiler crashes (only at this Script)
Here the script (© by tAxI - currently in change by me)
http://files.virtualmarctek.de/downl...=250tAxIFR.pwn
Re: Pawno-Compiler crashes -
ICECOLDKILLAK8 - 07.03.2009
It means a problem in the script, Useually multiple problems
Re: Pawno-Compiler crashes -
virtualmarc - 07.03.2009
yes but i don't know where, so i can't fix it by myself
Re: Pawno-Compiler crashes -
ICECOLDKILLAK8 - 07.03.2009
Quote:
Originally Posted by virtualmarc
yes but i don't know where, so i can't fix it by myself
|
Unless you know every change you have made since it last compiled okay then you have no chance of fixing it
Re: Pawno-Compiler crashes -
virtualmarc - 07.03.2009
i tried to make everything back since the last compile, but it doesnt made any change (but i remember now that i habe an backup on my dedicated-server)
Edit: Backup worked now I get 3 errors:
pawn Код:
C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2618) : error 025: function heading differs from prototype
C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2624) : error 025: function heading differs from prototype
C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2630) : error 025: function heading differs from prototype
Re: Pawno-Compiler crashes -
ICECOLDKILLAK8 - 07.03.2009
Quote:
Originally Posted by virtualmarc
i tried to make everything back since the last compile, but it doesnt made any change (but i remember now that i habe an backup on my dedicated-server)
Edit: Backup worked now I get 3 errors:
pawn Код:
C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2618) : error 025: function heading differs from prototype C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2624) : error 025: function heading differs from prototype C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2630) : error 025: function heading differs from prototype
|
I think its because OnVehicleRespray, OnVehiclePaintJob and OnVehicleMod have changed because they include the player id
Re: Pawno-Compiler crashes -
virtualmarc - 07.03.2009
Quote:
Originally Posted by JeNkStAX
Quote:
Originally Posted by virtualmarc
i tried to make everything back since the last compile, but it doesnt made any change (but i remember now that i habe an backup on my dedicated-server)
Edit: Backup worked now I get 3 errors:
pawn Код:
C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2618) : error 025: function heading differs from prototype C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2624) : error 025: function heading differs from prototype C:\Dokumente und Einstellungen\Marc\Desktop\tAxIFR[GM]\tAxIFR[GM]\gamemodes\source\tAxIFR.pwn(2630) : error 025: function heading differs from prototype
|
I think its because OnVehicleRespray, OnVehiclePaintJob and OnVehicleMod have changed because they include the player id
|
i have no playerid inside:
pawn Код:
public OnVehicleMod(vehicleid,componentid)
{
SaveComponent(vehicleid,componentid);
return 1;
}
public OnVehiclePaintjob(vehicleid,paintjobid)
{
SavePaintjob(vehicleid,paintjobid);
return 1;
}
public OnVehicleRespray(vehicleid,color1,color2)
{
SaveColors(vehicleid,color1,color2);
return 1;
}
Re: Pawno-Compiler crashes -
ICECOLDKILLAK8 - 07.03.2009
All you need to do is add playerid before, here ill do it for you
pawn Код:
public OnVehicleMod(playerid,vehicleid,componentid)
{
SaveComponent(vehicleid,componentid);
return 1;
}
public OnVehiclePaintjob(playerid,vehicleid,paintjobid)
{
SavePaintjob(vehicleid,paintjobid);
return 1;
}
public OnVehicleRespray(playerid,vehicleid,color1,color2)
{
SaveColors(vehicleid,color1,color2);
return 1;
}
Re: Pawno-Compiler crashes -
virtualmarc - 07.03.2009
Quote:
Originally Posted by JeNkStAX
All you need to do is add playerid before, here ill do it for you
pawn Код:
public OnVehicleMod(playerid,vehicleid,componentid) { SaveComponent(vehicleid,componentid); return 1; }
public OnVehiclePaintjob(playerid,vehicleid,paintjobid) { SavePaintjob(vehicleid,paintjobid); return 1; }
public OnVehicleRespray(playerid,vehicleid,color1,color2) { SaveColors(vehicleid,color1,color2); return 1; }
|
oh i understand wrong
thanks now i can compile and only have to fix the problem with the whirlpool hash