if (strcmp("/login", cmd, true) == 0)
{
if(RestartTimer != DONT_RESTART)
{
format(string, sizeof(string), "The Server will be restarting, untill then login has been disabled.");
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return 1;
}
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "SERVER: You are already logged in.");
return 1;
}
if(strcount(cmdtext, ' ') != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /login [password]");
return 1;
}
if(PlayerInfo[playerid][pSQLId] == INVALID_SQL_ID)
{
SendClientMessage(playerid, COLOR_YELLOW, "You dont have an account. Please register by using /register [password]");
return 1;
}
new inputhash[50];
new checkhash[33];
new rawcheckhash[99];
inputhash = MD5_Hash(strtok(cmdtext, idx));
strmid(checkhash,PlayerInfo[playerid][pPassword],0,strlen(PlayerInfo[playerid][pPassword]),sizeof(checkhash));
strmid(rawcheckhash,PlayerInfo[playerid][pPassword],0,strlen(PlayerInfo[playerid][pPassword]),sizeof(checkhash));
//printf("RAW CHECK HASH: %s",rawcheckhash);
//printf("CHECK HASH: %s",checkhash);
//printf("INPUT HASH: %s",inputhash);
if (strfind(checkhash, inputhash, true) != -1)
{
gPlayerLogged[playerid] = 1;
//printf("%s has entered his password",PlayerInfo[playerid][pName]);
SendClientMessage(playerid, COLOR_WHITE,"Please hold while we log you in...");
// new timer for login -> spawn
SetTimerEx("SpawnPlayerEx",5000,0,"i",playerid);
}
else
{
SendClientMessage(playerid, COLOR_RED, "ERROR: Password does not match your name.");
}
return 1;
}
if (strcmp(cmd, "/xlogin", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "SERVER: You are already logged in.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /xlogin [password]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}
)
|
Originally Posted by tomnidi
I can't its 2 different system
|
if (strcmp("/login", cmd, true) == 0)
{
if(RestartTimer != DONT_RESTART)
{
format(string, sizeof(string), "The Server will be restarting, untill then login has been disabled.");
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return 1;
}
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "SERVER: You are already logged in.");
return 1;
}
if(strcount(cmdtext, ' ') != 2)
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /login [password]");
return 1;
}
if(PlayerInfo[playerid][pSQLId] == INVALID_SQL_ID)
{
SendClientMessage(playerid, COLOR_YELLOW, "You dont have an account. Please register by using /register [password]");
return 1;
}
new inputhash[50];
new checkhash[33];
new rawcheckhash[99];
inputhash = MD5_Hash(strtok(cmdtext, idx));
strmid(checkhash,PlayerInfo[playerid][pPassword],0,strlen(PlayerInfo[playerid][pPassword]),sizeof(checkhash));
strmid(rawcheckhash,PlayerInfo[playerid][pPassword],0,strlen(PlayerInfo[playerid][pPassword]),sizeof(checkhash));
if (strfind(checkhash, inputhash, true) != -1) // this is if login is working, right?
{
gPlayerLogged[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE,"Please hold while we log you in...");
new tmppass[64];
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass); //dunno if you need this
SetTimerEx("SpawnPlayerEx",5000,0,"i",playerid);
} else {
SendClientMessage(playerid, COLOR_RED, "ERROR: Password does not match your name.");
}
return 1;
}
format (cmdstring, sizeof(cmdstring), "/xlogin %d", string);
CallRemoteFunction("OnPlayerCommandText", "is", playerid, cmdstring);
format (cmdstring, sizeof(cmdstring), "/xlogin %s", >> string that contains the password <<);
CallRemoteFunction("OnPlayerCommandText", "is", playerid, cmdstring);
format (cmdstring, sizeof(cmdstring), "/xlogin %s", tmppass);
CallRemoteFunction("OnPlayerCommandText", "is", playerid, cmdstring);