pFishLicenseTime, PlayerInfo[playerid][pFishLicenseTime] = 0; ----------------------------------------------- if (GetPlayerMoney(playerid) > 500) { PlayerInfo[playerid][pFishLicenseTime] += 5; PlayerInfo[playerid][pFishLic] = 1; SendClientMessage(playerid, COLOR_GREY, " You have been charged $500 for your purchase."); SendClientMessage(playerid,COLOR_GREY," Congratulations! You now have a 5 Hour fishing Permit."); SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses"); SafeGivePlayerMoney(playerid,-500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); return 1; } else { SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash."); TogglePlayerControllable(playerid, 1); //---------- this bit in payday-------------- format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pDonorExtraPay]++; PlayerInfo[i][pFishLicenseTime] -= 1; if (PlayerInfo[i][pFishLic] == 1 && PlayerInfo[i][pFishLicenseTime] <= 0) { PlayerInfo[i][pFishLic] = 0; PlayerInfo[i][pFishLicenseTime] = 0; SendClientMessage(i, COLOR_LIGHTRED, "* Your Fishing License has expired!"); } if (PlayerInfo[i][pFishingPole] > 0) { if ( (PlayerInfo[i][pFishLicenseTime] / 5) == 1) { PlayerInfo[i][pFishingPole] = 0; SendClientMessage(i, COLOR_LIGHTRED, "* Your Fishing Pole has broken!"); } } format(var, 32, "FishTime=%d\n",PlayerInfo[playerid][pFishLicenseTime]);fwrite(hFile, var); if( strcmp( key , "FishTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLicenseTime] = strvalEx( val ); } -----------------this in licenses--------------------- format(string, sizeof(string), "** Fishing License: %s. (%d Hours Left)", text3, PlayerInfo[playerid][pFishLicenseTime]);
Originally Posted by Mikep
I help alot of people unknown to you.
Plus your "yet" shouldn't be capitalized, as it's after a comma! |
PlayerInfo[playerid][pFishLicenseTime] += 5;
PlayerInfo[playerid][pFishLicenseTime] = 5;
PlayerInfo[i][pFishLicenseTime] -= 1;
if(PlayerInfo[i][pFishLicenseTime] > 0)
{
PlayerInfo[i][pFishLicenseTime] -= 1;
}
PlayerInfo[i][pFishLicenseTime] -= 1;
if(Playerinfo[i][pFishLicenseTime] <= 0)
{
PlayerInfo[i][pFishLicenseTime]++;
}