[SOLVED] Include Problem. - Printable Version
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[SOLVED] Include Problem. -
RyDeR` - 05.03.2009
SOLVED
Re: [HELP] Include Problem. -
Nubotron - 05.03.2009
Don't you see a difference between:
pawn Код:
dini_Int(oyunism, "Money")
and:
pawn Код:
dini_Int(oyunism, "Position",SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]));
Use dini_IntSet, or something like that (i never used dini)
Also, You clearly can not do that. When you call SetPlayerPos it store coordinates into the 3 referenced arguments (PosX[playerid] etc)
So X value is stored into PosX[playerid], Y value in PosY[playerid] etc, and you have to save them separately, using dini_FloatSet (again, not sure).
Re: [HELP] Include Problem. -
RyDeR` - 05.03.2009
Quote:
Originally Posted by Nubotron
Don't you see a difference between:
pawn Код:
dini_Int(oyunism, "Money")
and:
pawn Код:
dini_Int(oyunism, "Position",SetPlayerPos(playerid, PosX[playerid], PosY[playerid], PosZ[playerid]));
Use dini_IntSet, or something like that (i never used dini)
Also, You clearly can not do that. When you call SetPlayerPos it store coordinates into the 3 referenced arguments (PosX[playerid] etc)
So X value is stored into PosX[playerid], Y value in PosY[playerid] etc, and you have to save them separately, using dini_FloatSet (again, not sure).
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Hehe lol 
Thanks buddy The problem has been SOLVED