Originally Posted by Outbreak
I dont want to auto spawn a barrel every so often on a timer, because i dont want then all piled on eachother.
|
new ATMmachine[11];
stock ATMSpawner()
{
ATMmachine[0] = CreateStreamedObject(2942, 2003.497, -2352.371, 13.19, 0, 0, -90);
ATMmachine[1] = CreateStreamedObject(2942, 2003.683, -2280.22, 13.19, 0, 0, -90);
ATMmachine[2] = CreateStreamedObject(2942, -1974.457, 169.655, 27.287, 0, 0, -540);
ATMmachine[3] = CreateStreamedObject(2942, -2715.579, 210.804, 3.971, 0, 0, -630);
ATMmachine[4] = CreateStreamedObject(2942, -2453.688, 754.936, 34.815, 0, 0, -720);
ATMmachine[5] = CreateStreamedObject(2942, -1427.802, 2591.614, 55.479, 0, 0, -180);
ATMmachine[6] = CreateStreamedObject(2942, -180.7, 1036.35, 19.41, 0, 0, -90);
ATMmachine[7] = CreateStreamedObject(2942, -856.526, 1528.602, 22.23, 0, 0, -270);
ATMmachine[8] = CreateStreamedObject(2942, 147.777, -1865.438, 3.416, 0, 0, -270);
ATMmachine[9] = CreateStreamedObject(2942, 2334.29, 58.78, 26.127, 0, 0, -270);
ATMmachine[10] = CreateStreamedObject(2942,2000.658,1525.084,14.243,0.0,0.0,-180.000);
return 1;
}
stock ATMDestroyer()
{
DestroyStreamedObject(ATMmachine[0]);
DestroyStreamedObject(ATMmachine[1]);
DestroyStreamedObject(ATMmachine[2]);
DestroyStreamedObject(ATMmachine[3]);
DestroyStreamedObject(ATMmachine[4]);
DestroyStreamedObject(ATMmachine[5]);
DestroyStreamedObject(ATMmachine[6]);
DestroyStreamedObject(ATMmachine[7]);
DestroyStreamedObject(ATMmachine[8]);
DestroyStreamedObject(ATMmachine[9]);
DestroyStreamedObject(ATMmachine[10]);
return 1;
}
forward ATM_Update();
public ATM_Update()
{
ATMDestroyer();
ATMSpawner();
}
SetTimer("ATM_Update", 60000, 1);