SaveArmas(playerid)
{
new Nome[MAX_PLAYER_NAME];
GetPlayerName(playerid, Nome, sizeof(Nome));
new weaponid[13], ammo[13], query[999];
for(new i; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weaponid[i], ammo[i]);
if(cache_num_rows() >= 0)
{
mysql_format(ConexaoSQL, query, sizeof(query), "UPDATE characters SET weapon%d = '%d', ammo%d = '%d' WHERE char_name = '%s'", i, weaponid[i], i, ammo[i], Player[playerid][pCharacterName]);
mysql_query(ConexaoSQL, query);
}
else
{
mysql_format(ConexaoSQL, query, sizeof(query), "INSERT INTO characters (weapon1, ammo1, weapon2, ammo2, weapon3, ammo3, weapon4, ammo4, weapon5, ammo5, weapon6, ammo6, weapon7, ammo7, weapon8, ammo8, weapon9, ammo9, weapon10, ammo10, weapon11, ammo11, weapon12, ammo12) VALUES ('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d') WHERE char_name = '%s'",
weaponid[1], ammo[1], weaponid[2], ammo[2], weaponid[3], ammo[3], weaponid[4], ammo[4], weaponid[5], ammo[5], weaponid[6], ammo[6], weaponid[7], ammo[7], weaponid[8], ammo[8], weaponid[9], ammo[9], weaponid[10], ammo[10], weaponid[11], ammo[11], weaponid[12], ammo[12], Nome);
mysql_query(ConexaoSQL, query);
}
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SaveArmas(playerid);
}
callback SalvarArmas(playerid) {
new user_weapons[30], user_weaponsdata[60], Armas[13][2];
for(new i = 0; i < 13; i++) {
GetPlayerWeaponData(playerid, i, Armas[i][0], Armas[i][1]);
}
format(user_weapons, 30, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", Armas[0][0], Armas[1][0], Armas[2][0], Armas[3][0], Armas[4][0],
Armas[5][0], Armas[6][0], Armas[7][0], Armas[8][0], Armas[9][0], Armas[10][0], Armas[11][0], Armas[12][0]);
format(user_weaponsdata, 60, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", Armas[0][1], Armas[1][1], Armas[2][1], Armas[3][1], Armas[4][1],
Armas[5][1], Armas[6][1], Armas[7][1], Armas[8][1], Armas[9][1], Armas[10][1], Armas[11][1], Armas[12][1]);
mysql_format(MySQL, gs_Buffer_2, sizeof(gs_Buffer_2), "UPDATE `users` SET `user_weapons`='%e',`user_weaponsdata`='%e' WHERE `user_nome`='%e';",
user_weapons, user_weaponsdata, UserInfo[playerid][user_nome]);
mysql_tquery(MySQL, gs_Buffer_2);
return 1;
}
callback CarregarArmas(playerid)
{
if(!IsPlayerConnected(playerid))
return 1;
if(CarregouArmas[playerid])
return SendClientMessage(playerid, COLOR_ERRO, "| ERRO | Voce so pode carregar as armas apenas uma vez.");
mysql_format(MySQL, gs_Buffer, sizeof gs_Buffer, "SELECT user_weapons, user_weaponsdata FROM `users` WHERE `user_nome` = '%e';", UserInfo[playerid][user_nome]);
mysql_query(MySQL, gs_Buffer);
if(cache_num_rows())
{
new Armas[13][2];
ResetPlayerWeapons(playerid);
cache_get_value(0, "user_weapons", gs_Buffer, sizeof gs_Buffer);
sscanf(gs_Buffer, "p<,>ddddddddddddd", Armas[0][0], Armas[1][0], Armas[2][0], Armas[3][0], Armas[4][0],
Armas[5][0], Armas[6][0], Armas[7][0], Armas[8][0], Armas[9][0], Armas[10][0], Armas[11][0], Armas[12][0]);
cache_get_value(0, "user_weaponsdata", gs_Buffer, sizeof gs_Buffer);
sscanf(gs_Buffer, "p<,>ddddddddddddd", Armas[0][1], Armas[1][1], Armas[2][1], Armas[3][1], Armas[4][1],
Armas[5][1], Armas[6][1], Armas[7][1], Armas[8][1], Armas[9][1], Armas[10][1], Armas[11][1], Armas[12][1]);
for(new i = 0; i < 13; i++)
GivePlayerWeapon(playerid, Armas[i][0], Armas[i][1]);
CarregouArmas[playerid] = true;
}
return 1;
}
Olб, responda as minhas perguntas:
Nгo consigo visualizar bem as imagens. As armas estгo salvando? Vocк estб tendo problema na hora de carregar as armas ou salva-las na db? |
Use como modelo.
pawn Code:
pawn Code:
|