format(string, sizeof(string), "%s dice: %s", PlayerName(playerid), text); while(string[t]) { if(string[t] == '*' && string[t+1] != '*') { if(l == 0){ strdel(string,t,t+1); strins(string,"{7B49AA}",t); } else{ strdel(string,t,t+1); strins(string,"{FFFFFF}",t); } l++; } t++; } l=0; if(strlen(string) > 100){ strmid(Almac1,string,0,100); strmid(Almac2,string,100,200); ProxDetector(20.0, playerid, Almac1, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5); ProxDetector(20.0, playerid, Almac2, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5); } else{ ProxDetector(20.0, playerid, string, COLOR_FADE1, COLOR_FADE2, COLOR_FADE3, COLOR_FADE4, COLOR_FADE5); } return 0;
CallBack::ProxDetector(Float:radi, playerid, string[], col1, col2, col3, col4, col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i=0, _max=GetMaxPlayers();i<_max;i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { if(!booleano[BigEar]{i}) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))){ Mensaje(i, col1, string); }else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))){ Mensaje(i, col2, string); }else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))){ Mensaje(i, col3, string); }else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))){ Mensaje(i, col4, string); }else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){ Mensaje(i, col5, string); } } else { Mensaje(i, col1, string); } } } } return 1; }
[20:06:12] [chat] [Alex_Wallace]: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaa*aaaaa* [20:06:12] [debug] Run time error 4: "Array index out of bounds" [20:06:12] [debug] Accessing element at index 128 past array upper bound 127 [20:06:12] [debug] AMX backtrace: [20:06:12] [debug] #0 000a6f74 in ?? () from PC-RP.amx [20:06:12] [debug] #1 0000007d in public OnPlayerText () from PC-RP.amx |