Formatting in dialog. -
All screenshots taken at the same. We ruled out different resolutions being the issue and the version of 0.3.7 we were using. The user Naldo is the only one where the dialogs display exactly the way they should.
Code:
command(achievements,playerid,params[])
{
new string[400],Dodo1[40],Cargo1[40],Heli1[40],Big1[40],Army1[40],Shamal1[40],Skimmer1[40],Van1[40];
if(PlayerInfo[playerid][Dodo] > 499) strmid(Dodo1,"{00FF00}Completed",0,20,20);
else strmid(Dodo1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Cargo] > 499) strmid(Cargo1,"{00FF00}Completed",0,20,20);
else strmid(Cargo1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Helicopter] > 499) strmid(Heli1,"{00FF00}Completed",0,20,20);
else strmid(Heli1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][AT300] > 499) strmid(Big1,"{00FF00}Completed",0,20,20);
else strmid(Big1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Miltary] > 499) strmid(Army1,"{00FF00}Completed",0,20,20);
else strmid(Army1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Shamal] > 499) strmid(Shamal1,"{00FF00}Completed",0,20,20);
else strmid(Shamal1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Skimmer] > 499) strmid(Skimmer1,"{00FF00}Completed",0,20,20);
else strmid(Skimmer1,"{FF0000}Not completed",0,30,30);
if(PlayerInfo[playerid][Van] > 499) strmid(Van1,"{00FF00}Completed",0,20,20);
else strmid(Skimmer1,"{FF0000}Not completed",0,30,30);
format(string,sizeof(string),"Dodo:\t\t%s\nCargo:\t\t%s\nHelicopter:\t%s\nAT-400:\t\t%s\nMilitary:\t\t%s\nShamal:\t\t%s\nSkimmer:\t%s\nCourier:\t%s",Dodo1,Cargo1,Heli1,Big1,Army1,Shamal1,Skimmer1,Van1);
ShowPlayerDialog(playerid, LICENSES,DIALOG_STYLE_LIST,"Achievements",string,"Ok","");
return 1;
}
command(licenses,playerid,params[])
{
new string[300],dodostring[40],shamalstring[40],maverickstring[50],nevadastring[40];
if(PlayerInfo[playerid][dLicense] == 1) strmid(dodostring,"{00FF00}Completed",0,20,20);
else strmid(dodostring,"{FF0000}Not Completed",0,30,30);
if(PlayerInfo[playerid][sLicense] == 1) strmid(shamalstring,"{00FF00}Completed",0,20,20);
else strmid(shamalstring,"{FF0000}Not Completed",0,30,30);
if(PlayerInfo[playerid][mLicense] == 1) strmid(maverickstring,"{00FF00}Completed",0,25,25);
else strmid(maverickstring,"{FF0000}Not Completed",0,30,30);
if(PlayerInfo[playerid][nLicense] == 1) strmid(nevadastring,"{00FF00}Completed",0,25,25);
else strmid(nevadastring,"{FF0000}Not Completed",0,30,30);
format(string,sizeof(string),"Dodo License\t\t%s\nShamal License\t\t%s\nMaverick License\t%s\nNevada License\t\t%s",dodostring,shamalstring,maverickstring,nevadastring);
ShowPlayerDialog(playerid, LICENSES,DIALOG_STYLE_LIST,"Your Licenses",string,"Ok","");
return 1;
}
Re: Formatting in dialog. -
Re: Formatting in dialog. -
DIALOG_STYLE_TABLIST does what you need.
Re: Formatting in dialog. -
.
I would also suggest you rewrite your code to improve its readability and make it easier to work on for others. You can also get rid of unnecessary variables and function calls (strmid).
I haven't tested the code above! It's only there to serve as an example of a way to better structure your code.